File Details
Cataclysmus Beta2.0 PreRelease 1
- A
- Feb 9, 2025
- 362.12 MB
- 26
- 1.12.2
- Forge
File Name
CataclysmusB2.0-PreRelease_1.zip
Supported Versions
- 1.12.2
Update Status:
- Single Player: Very Stable (Possible Balance Issues)
- Multiplayer: Not Tested
Changelog:
- Reworked Journal Entries:
- The book now has two tabs: Guidance, Messages
- With the help of new advancements, the journal should now serve as a simple checklist-style guide book that updates every small bits of progression.
- The Messages tab is now reserved for worldbuilding and lore, but the only two current pages in this tab also serve as extra details for the class system and the new critical strike system.
- Renamed Rustic Wilberries to Vitalberries (They now heal for 1hp)
- Completely rebalanced difficulty scaling
- Reduced exponentiallity of the difficulty (Final difficulty is now 2000)
- Different damage types now also scale with difficulty. (player-inflicted damage types also scale but a lot less)
- Damage types inflicted to players are also calculated separately.
- Fixed mob projectile damage not scaling
- Fixed mob thrown damage not scaling
- Fixed potion effect inflicted by the sentient greatsword dealing massive damage on higher difficulty levels
- Reduced player to player damage by 90%
- Improved separation of difficulty:
- Easy now reduces damage taken by 20% and increases player damage by 20%
- Normal reduces damage taken by 10% and increases player damage by 10%
- Hard has default stats
- Fixed MASSIVE (Low taper fade) issue where armor after nether progression wouldn't actually provide more protection
- Armor past the vanilla limit (20) will have extra protection defined by the following formula: totalDamage = initialDamage * 1 - (totalArmorValue * 0.008) - 0.16
- Basically, every extra armor point will give +0.8% damage reduction, but they also protect any form of damage.
- Completely reworked mage progression
- Tomes of Arcana can't be found and are now craftable using ingredients from different stages of progression: Apprentice = Nether, Advanced = End, Master = Erebus
- Rebalanced all spells (and removed useless ones), to adapt to this change.
- Wizard towers are now removed; increased spawn rate of shrines and obelisks
- The Arcane Workbench is now only avaliable after the the first boss is defeated.
- The regular magic wand now comes with magic missile by default.
- Improved accessibility of devout crystals on early game
- Player regen below 30% health is now calculated by the player's max amount of health / 12, so now regen amount scales with the player's max health.
- The Deep Caverns and the Nether are now only accessible after certain stages of progression
- Improved ore progression: They now go up in hardness throughout progression, instead of having random harvest levels.
- Oureclase, Kalendrite, Vulcanite, and Midasium armors are now only obtainable after defeating the Wither
- What used to be pre-skeleton king armor is now pre-nether armor that is only craftable after the skeleton king is defeated.
- Fixed stagnant sky desync in multiplayer
- Improved Crit Strike mechanic to avoid inconsistencies
- Nerfed Crit Strike mechanic because it was working too well now
- Initial damage changed from x1.5 - x1.2
- Formula changes: comboDamageModifier = 1.0 + (0.2 * combo)
- Buffed Bronze armor: Initial crit damage = x2; comboDamageModifierBronze = (1.0 + (0.3 * combo))
- Nerfed Weird Shiny Object crit interaction: Reduced max possible combo to 4 instead of 8
Wayyy more changes have been made but I didn't keep track of them. All other changes have been documented in the lorebook.