Create Rust & Ruins-10.0.zip
What's new
# Patch Notes
# [ Fixes ]
- Fixed multiple recipe-removal issues.
- Fixed several mob AI conflicts causing unnecessary lag.
- Fixed issues with custom GUI elements being oversized.
- Fixed welcome screen scaling and layout.
- Fixed multiple progression-related configuration issues.
- Fixed several mod compatibility problems throughout the pack.
# [ Changes ]
# MAJOR CHANGES:
Zombie progression has been completely reworked.
**Day 1**
- No zombies spawn during the daytime.
- Zombies begin spawning once the first night starts.
- Early-game zombies include weaker and slower variants.
**Day 2**
- More dangerous zombies begin spawning.
- Runners, weapon zombies, ranged zombies, and Leapers are introduced.
**Day 3**
- High-threat zombies begin appearing.
- Shriekers, Vile Zombies, Brutes, and Horde Zombies are introduced.
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- Added a fully custom **Create Rust & Ruin main menu**.
- Added a custom **welcome screen**.
- Added **The Verdant**, a custom shop book that opens the SDM Shop.
- Added custom shop currency descriptions.
- Added custom daily progression messages for the first three days.
- Added Civillis integration so selected hostile mobs can still siege civilized areas.
- Added a system that keeps villages defended with multiple Iron Golems.
- Added custom Create schematics to the pack.
- Added more uncraftable/blocked progression items.
- Reworked zombie spawning using In Control.
- Improved performance by removing overlapping AI systems and adjusting mob behavior.
- Improved overall UI consistency and visual presentation.
- Updated the quest/progression experience.
- Added more survival-focused balancing throughout the pack.
# [ Visual / UI ]
- New custom main menu.
- New custom loading/welcome experience.
- New Create Rust & Ruin branding.
- Improved menu button layout.
- Updated Version 10.0 splash text.
- Added custom tooltips for important items and currencies.
# [ Progression ]
- Early-game progression is now slower and more intentional.
- Players have time to prepare before the first night.
- Zombie difficulty now scales across the first three days.
- Create, MineColonies, Civillis, quests, and the shop are more connected to the main progression loop.
# [ Version 10.0 ]
This update is focused on making Create Rust & Ruin feel less like a collection of mods and more like a complete survival experience.
**Survive. Build. Defend. Rebuild.**
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

