Create Rust & Ruins-11.0.zip
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Create: Rust & Ruin — V11.0
THE GATEWAYS UPDATE
V11 introduces one of the largest progression updates to Rust & Ruin so far. Gateways have been completely rebuilt, bringing timed wave battles, new rewards, dangerous encounters, and the endgame Convergence event.
[ MAJOR ADDITIONS ]
-
Completely Rebuilt Gateway System
- Added Tundra Gateways, Hell’s Gateways, and the Abyssal Gateway.
- Each Gateway contains 6 increasingly difficult waves.
- Wave 6 introduces powerful Gateway-exclusive Mutants.
- Each wave now has its own timer instead of one timer for the entire Gateway.
- If time expires, players may finish the current wave and receive its reward, but the Gateway will close afterward.
- Gateway mobs now properly target Players, Villagers, Iron Golems, and Guard Villagers.
- Improved Gateway placement so portals can safely generate across different terrain.
- Gateway enemies now properly bypass normal spawn restrictions without affecting regular mobs.
-
New Gateway HUD
- Added a custom top-center Gateway display showing:
- Current Wave
- Remaining Time
- Remaining Enemies
- During the final minute, surviving enemies receive the Glowing effect.
- Players receive a warning when the final minute begins.
- Added a custom top-center Gateway display showing:
-
Gateway World Events
- Tundra Gateways can naturally appear after spending time in the Overworld.
- Hell Gateways can appear while surviving in the Nether.
- Abyssal Gateways can appear while exploring the End.
- Players receive warnings shortly before certain Gateways arrive.
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Completely Reworked Rewards
- Every cleared wave now rewards coins AND actual loot.
- Added guaranteed resource bundles to every wave, including Wave 1.
- Tundra rewards can include Iron, Gold, Zinc, Redstone, Lapis, Emeralds, Diamonds, food, XP, and more.
- Hell rewards include Quartz, Gold, Blaze materials, Glowstone, Ghast Tears, Netherite materials, and more.
- Abyssal rewards include Ender Pearls, Chorus materials, Diamonds, Shulker Shells, Netherite materials, and more.
- Increased resource quantities as waves become harder.
- Added additional bonus loot rolls throughout progression.
- Added chances for useful modded equipment, trinkets, backpacks, enchanted gear, Create components, and progression items.
- Powerful gear remains rare instead of being guaranteed every wave.
- Special Simply Swords weapons remain excluded from the normal Gateway loot pool.
- Players receive a unique Gateway Chronicle after completing each Gateway type for the first time.
[ THE CONVERGENCE ]
The ultimate Gateway event has arrived.
The Convergence summons 4 massive black portals around the player's respawn point.
Each portal unleashes a dangerous army including:
- Enchanted Diamond-armored Zombies
- Armored Modded Zombies
- Resistance-enhanced Brutal Spiders
- Charged Creepers with Speed II
- Invisible Flame-Bow Skeletons
That means a full Convergence contains 56 enemies across four portals.
Players have 15 minutes to defeat all four portals.
Each cleared portal now gives a large resource cache, premium modded loot, and one guaranteed heavily enchanted Diamond armor piece:
North → Helmet
East → Chestplate
South → Leggings
West → Boots
Completing all four portals before time expires grants the full Convergence prize, including large amounts of Diamonds, Emeralds, Golden Apples, XP, Netherite materials, Precision Mechanisms, premium loot, and both exclusive rewards:
⚔ The Convergence Sword
🏆 The Convergence Trophy
If the timer expires, remaining portals can still be defeated for their individual rewards, but the full Convergence completion prize is lost.
[ FIXES & POLISH ]
- Completely rebuilt the broken Gateway reward system.
- Fixed waves completing without giving rewards.
- Rewards now use the Gateway's native wave progression to reliably detect completed waves.
- Added direct Gateway entity tracking instead of relying on unreliable Gateway callbacks.
- Fixed Gateway reward tracking being lost between waves.
- Fixed rewards not triggering when enemy counts changed too quickly.
- Added persistent reward protection to prevent completed-wave loot from being silently lost.
- Improved reward scaling across all 6 waves.
- Significantly increased early-wave resources so Wave 1 no longer feels like coins only.
- Improved late-wave loot to better match the difficulty.
- Polished Convergence portal rewards.
- Added checks for both the Convergence Sword and Trophy.
- Improved Gateway cleanup and stuck-Gateway handling.
- Improved timer and enemy tracking.
- Improved portal placement on snow, ice, uneven terrain, and other difficult surfaces.
/rrgateway destroyallRemains an admin cleanup command and does not give free rewards.
[ ADMIN COMMANDS ]
/tundragateway — Summon a Tundra Gateway/hellsgateway — Summon a Hell Gateway/abyssalgateway — Summon an Abyssal Gateway/convergence — Begin The Convergence/rrgateway — Gateway administration/debugging tools
V11.0 — Enter the Gateway. Survive the waves. Rebuild civilization.
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