promotional bannermobile promotional banner

Create Rust & Ruins

In the Tundra, everything wants you dead. Cold, thirst, storms, and evolved zombies push you to the edge. Using Create and MineColonies, you must build a civilization from nothing and survive long enough to thrive.
Back to Files

Create Rust & Ruins-10.0.zip

File nameCreate Rust Ruins-10.0.zip
Uploader
CarveeCCarveeC
Uploaded
Sep 22, 2026
Downloads
20
Size
40.0 MB
Mod Loaders
Forge
File ID
8945907
Type
R
Release
Supported game versions
  • 1.21.1

What's new

# Patch Notes

# [ Fixes ]

- Fixed multiple recipe-removal issues.
- Fixed several mob AI conflicts causing unnecessary lag.
- Fixed issues with custom GUI elements being oversized.
- Fixed welcome screen scaling and layout.
- Fixed multiple progression-related configuration issues.
- Fixed several mod compatibility problems throughout the pack.

# [ Changes ]

# MAJOR CHANGES:

Zombie progression has been completely reworked.

**Day 1**
- No zombies spawn during the daytime.
- Zombies begin spawning once the first night starts.
- Early-game zombies include weaker and slower variants.

**Day 2**
- More dangerous zombies begin spawning.
- Runners, weapon zombies, ranged zombies, and Leapers are introduced.

**Day 3**
- High-threat zombies begin appearing.
- Shriekers, Vile Zombies, Brutes, and Horde Zombies are introduced.

---

- Added a fully custom **Create Rust & Ruin main menu**.
- Added a custom **welcome screen**.
- Added **The Verdant**, a custom shop book that opens the SDM Shop.
- Added custom shop currency descriptions.
- Added custom daily progression messages for the first three days.
- Added Civillis integration so selected hostile mobs can still siege civilized areas.
- Added a system that keeps villages defended with multiple Iron Golems.
- Added custom Create schematics to the pack.
- Added more uncraftable/blocked progression items.
- Reworked zombie spawning using In Control.
- Improved performance by removing overlapping AI systems and adjusting mob behavior.
- Improved overall UI consistency and visual presentation.
- Updated the quest/progression experience.
- Added more survival-focused balancing throughout the pack.

# [ Visual / UI ]

- New custom main menu.
- New custom loading/welcome experience.
- New Create Rust & Ruin branding.
- Improved menu button layout.
- Updated Version 10.0 splash text.
- Added custom tooltips for important items and currencies.

# [ Progression ]

- Early-game progression is now slower and more intentional.
- Players have time to prepare before the first night.
- Zombie difficulty now scales across the first three days.
- Create, MineColonies, Civillis, quests, and the shop are more connected to the main progression loop.

# [ Version 10.0 ]

This update is focused on making Create Rust & Ruin feel less like a collection of mods and more like a complete survival experience.

**Survive. Build. Defend. Rebuild.**

This mod has no additional files