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BuildUp (NeoForge)

A beginner-friendly modpack introducing players to decoration, exploration, and technology.
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BuildUp (NeoForge)-2.0.0.zip

File nameBuildUp (NeoForge)-2.0.0.zip
Uploader
takertaker
Uploaded
Sep 2, 2026
Downloads
15
Size
6.6 MB
Mod Loaders
NeoForge
File ID
8790045
Type
R
Release
Supported game versions
  • 1.21.1

What's new

BuildUpExp 2.0.0

This update significantly expands the pack's endgame, exploration, server systems, visual options and overall stability.

Highlights

  • Added a complete Extended Crafting progression with larger crafting tables, Combination Crafting, Compression Crafting and dedicated endgame recipes for Mekanism fission reactors, fusion reactors, industrial turbines, the AE2 Quantum Bridge and Evolved Mekanism factories.
  • Added tiered AE2 Assembly Stations and ME-network automation for Extended Crafting, including fully occupied 3x3, 5x5, 7x7 and 9x9 progression recipes.
  • Added a bilingual GuideME guide covering the new crafting tiers, special recipes, Botany Pots integration, AE2 automation and supported Multi Builder structures.
  • Added craftable AE2 processor presses and reduced unused or redundant AE2 addon content.
  • Expanded the Everginium endgame with a complete tool tier, custom attributes and a dedicated production chain.
  • Reworked the mining dimension with its own portal activator, optimized generation and a broader selection of useful resources.
  • Added new server-focused economy, rules and leaderboard systems.
  • Added shader support and several performance improvements for large factories, recipe indexing and rendering.
  • Fixed numerous recipe, tag, loot-table, resource-pack and compatibility issues across the pack.
  • Updated NeoForge, KubeJS and a large number of existing mods and configurations.

New mods

  • Extended Crafting adds larger crafting grids, Combination Crafting and Compression Crafting for the new endgame progression.
  • Applied Extended Crafting connects Extended Crafting to AE2 and enables ME-network automation for its machines and recipes.
  • Polymorphic Extended Crafting adds recipe-result selection when multiple Extended Crafting recipes use the same ingredients.
  • Create: Electro Energetics adds electrical generation, distribution, consumers and electric railway infrastructure to Create.
  • Multi Builder Tool makes supported multiblock structures easier to construct and includes pack-specific progression and templates.
  • More Thermal Evaporation adds larger and upgradeable Mekanism thermal evaporation systems.
  • Mekanism Pumps adds additional options for automated fluid extraction.
  • More MekaSuit Modules expands the Mekanism endgame armor with additional modules.
  • SecurityCraft adds reinforced blocks, security doors, scanners, cameras and other base-protection tools.
  • Better Advanced Tooltips displays additional tags, components and technical item information.
  • Mama's Happy Hallows adds Halloween decorations, costumes, sweets and other seasonal content.
  • Moog's Glow Up adds more decorative uses for glow ink.
  • TDEconemy adds server-authoritative currency, accounts, groups, shops and transaction management.
  • TD LeaderBoard adds sortable player rankings for deaths and travelled distances to the player-list interface.
  • TD Rules adds a guided rules book with server-side acceptance tracking.
  • Alex's Caves Continued adds six large cave biomes with unique creatures, structures, equipment and progression.
  • Moog's Mineshafts Reimagined adds larger and more varied mineshafts adapted to different biomes and dimensions.
  • Moog's Missing Villages adds vanilla-style jungle and swamp villages.
  • Moog's Temples Reimagined adds rare, large temples with more difficult encounters and valuable loot.
  • Moog's Voyager Structures Integrated adds structures that use content from other mods in the pack.
  • Underground Worlds adds underground biomes, dungeons and additional surface structures.
  • Iris adds modern shader-pack support.
  • Colorwheel improves shader compatibility for Create and Flywheel rendering.
  • Alex's Mobs: Tweaks reduces avoidable performance costs from Alex's Mobs.
  • Create: Tick Control reduces unnecessary ticking in large or inactive Create factories.
  • Just Enough Threads moves expensive JEI startup work across multiple CPU threads.
  • Cucumber Library provides the required shared framework for Extended Crafting.
  • CodxLib provides the shared framework used by the continued Alex's mods.
  • Moog's Structure Lib provides the shared structure framework required by the new Moog's world-generation mods.
  • Monocle provides the compatibility layer required to use Iris with Embeddium.
  • Preloading Tricks provides early-loading and transformation support required by other installed mods.

Replaced mods and systems

  • Alex's Mobs was replaced by Alex's Mobs Continued to keep the creature set maintained for the current Minecraft and NeoForge version.
  • FTB Chunks and FTB Xaero Compat were replaced by Open Parties and Claims for parties, chunk protection and Xaero map integration.
  • Explorer's Compass and Nature's Compass were replaced by Explorer's Compass Enhance, combining biome and structure searches in one tool.
  • Trash Cans was replaced by Mekanism TrashCube for a more consistent solution within the pack's technology progression.
  • The external Patchouli rules setup was replaced by TD Rules with guided reading and server-side acceptance tracking.

Removed mods

  • Terralith was removed from the world-generation stack.
  • RU Expansion was removed as a standalone mod, while the required compatible world data was migrated into the pack.
  • Mekanism Curios was removed because its extra integration is no longer used.
  • KubeJS Offline and More Enchantment Info were removed from the development-only disabled mod set.
  • Unused technical dependencies and compatibility layers were removed, including CreativeCore, AzureLib, Biolith, Biome Replacer, Blueprint, Citadel, CryonicConfig, McJtyLib, Redirected, TxniLib and YetAnotherConfigLib.

Additional changes

  • Added new recipes and compatibility for Alex's Caves, Alex's Mobs, Create, Mekanism, AE2, Botany Pots and several food mods.
  • Added supported Multi Builder templates for selected AE2, Extended AE, Evolved Mekanism and Extended Crafting structures.
  • Added dedicated Multi Builder progression recipes and templates for the AE2 Quantum Bridge, Extended Crafting Combination Crafting, Evolved Mekanism processing, Extended AE Assembler Matrices, Mekanism Lights, maximum-size Mekanism fission reactors, industrial turbines and thermal evaporation plants.
  • Rebalanced the Create Mechanical Spawner and Loot Collector with new 5x5 Mechanical Crafting recipes suited to the pack's progression.
  • Updated TDEconemy, TD LeaderBoard and TD Rules for the 2.0.0 release state.
  • Updated More Thermal Evaporation to 3.1.0 and refreshed Create: Connected, Waystones, LambDynamicLights, Rebind Narrator, Jade Addons and their related configurations.
  • Improved item blacklists, loot filtering and hidden-item handling in recipe viewers.
  • Fixed invalid generated resources, missing tags, broken recipes, a GuideME item-index conflict and several noisy load-time warnings.
  • Improved the pack's FancyMenu, shader defaults, EMI defaults and general client configuration.
  • Added Complementary Reimagined and Complementary Unbound as included shader-pack options.

Important upgrade notes

  • A full game restart is required; a resource reload is not sufficient for the registry, mod and startup-script changes.
  • Most new or changed world-generation content appears only in newly generated chunks.
  • Back up important worlds before upgrading from 1.7.0.