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Broadcraft RPG Pack

A modpack with a vanilla+ feel built around Project MMO

File Details

Broadcraft 2.0.0.5

  • A
  • Jul 24, 2022
  • 713.48 KB
  • 19
  • 1.18.2
  • Forge

File Name

Broadcraft 2.0-2.0.0.5.zip

Supported Versions

  • 1.18.2

V2.0.0.5

 

Worked out JEI was causing 5-10 minute wait times to load server, so I have changed to REI.

 

CONFIG CHANGES

Turned off entity info in RPG HUD as default

 

MOD Changes:

REMOVED JEI

REMOVED JER

REMOVED JEP

REMOVED Project save the pets

REMOVED Save your pets

REMOVED namepain

 

ADDED REI

ADDED REP

ADDED Catalogue

ADDED Taveler's Titles

ADDED DoggyTalents

ADDED Neat

 

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V2.0.0.4

MOD Changes:
REMOVED Effective as this was causing a crash

REMOVED vanillatweaks datapack as it slows down the curseforge approval process

UPDATED ARS Elemental

UPDATED Crafttweaker

UPDATED GekoLib

UPDATED Largemeals

UPDATED Sophisticated Backpacks

UPDATED Sophisticated Core

UPDATED Sophisticated Storage

 

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V2.0.0.3
CONFIG CHANGES
Removed crafting requirements for Minecraft Bow and Arrows

Added Default Datapacks

Reduced Simple Hats drop rate via datapacks

implemented some moving trees and plants via vanillatweaks datapack

Tried to fix default configs again......

 

MOD Changes:
REMOVED Better Foliage

ADDED Global Packs

ADDED Creeper Overhaul

ADDED Creeper Overhaul Overhaul Resource Pack

ADDED Creatures and Beasts

ADDED Winter Overhaul

ADDED Equipment Compare

ADDED Tool Stats

ADDED Chat Heads

ADDED Name Pain

ADDED Effective

 

 

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V2.0.0.2

Changed resource pack to Faithless.

 

Removed crafting requirements for Minecraft Swords and Axes

Removed Medievil Music Mod and Now using Medievil Music resource packs

 

Hopefully fixed default configs

 

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V2.0.0.1
So sorry I've been away for around 9 mo. I had my first baby!

 

So I'm back and have decided to migrate the pack and server to 1.18.2

 

The focus this time is on PMMO balancing from the start.

In the first Alpha I have already included PMMO progression for Combat, Archery, Magic, Fishing, and  Smithing.

I will keep adding skill balancing and progression via Alpha releases.

 

When I feel I have managed to give every PMMO skill a progression path of some sort I will officially release Broadcraft 2.0.

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