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Brass & Ballast

Build airships and automate the world from dirt to the stars across seven gated ages, powered by Create: Aeronautics.
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BrassAndBallast-0.3.0.zip

File nameBrassAndBallast-0.3.0.zip
Uploaded
Sep 29, 2026
Downloads
19
Size
814.9 KB
Mod Loaders
NeoForge
File ID
9007242
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

# ๐Ÿงต v0.3.0 (Beta): Threaded Through ๐Ÿ”—

Everything now runs through Create, the sky got villages, and the quest book grew up.

## โœจ New
- ๐Ÿ”— **Create is the spine.** Six integration "welds" route the rest of the pack through Create:
  - Top-tier Mekanism circuits need TFMG circuit boards (early Mekanism is unchanged)
  - Imperium and Supremium essence are made in heated and superheated Create Mixers
  - Mekanism Chemical, Speed and Energy upgrades cost high-tier Mystical Agriculture essence
  - Inferium Essence crushes into Bio Fuel for Bio Generators, so your farm keeps the lights on
  - Smart Propellers, Gyroscopic Propeller Bearings and Portable Engines need TFMG parts
  - Rocket nose cones need TFMG circuit boards, Kerosene is premium rocket fuel, Twilight Fiery Blood and Tears make Blaze Cakes, and Gravitite upgrades Levitite
  - โš”๏ธ **Boss-gated automation:** the Digital Miner, Distillation Controller, ME Controller and New Age Fuel Acceptor each need a boss drop, and the QIO Dashboard needs five
  - ๐Ÿ”ฎ **Arcane Alloy**, fused from Ars Nouveau and Occultism magic plus steel, now powers the Flux Controller and the Occultism Storage Controller
- โ˜๏ธ **The Skylands**: a sky dimension with floating villages to fly to, with waystones, working job blocks, waterfalls and loot chests
  - ๐ŸŽˆ Every village has an airship dock (a mooring stage with a balloon, or an **airship repair yard** with a half-built ship on the slip) and a market (a square of striped stalls, or a **covered market hall**)
  - ๐Ÿ˜๏ธ New village buildings: a **blacksmith's forge**, two **taverns** with rooms for travellers, a **bistro**, a **bakery**, a **library**, a **chapel** with a bell tower, and **watchtowers** on the edge of town
  - ๐Ÿ—ผ Lone **sky outposts**: watchtowers with a landing jetty, out between the villages
  - Glow berries, glow lichen and stalactites hang beneath the islands
- ๐Ÿ—๏ธ **Lootr**: every player gets their own loot from each chest (gold chests are unopened)
- ๐Ÿš€ **Ad Astra: Giselle Addon**: cargo rockets and smoother cross-mod fuel handling
- ๐Ÿ“œ **The quest book, rebuilt: 871 quests** (up from 148)
  - All seven Ages rewritten as a step-by-step walkthrough, from punching trees to another star
  - Every quest is a real goal the game checks (no "click a checkmark"), and every quest links into the chain
  - โšก **Power Growth I to VI**: six chapters that take you from water wheels all the way to fusion
  - ๐Ÿ—บ๏ธ **Side Quests**: Mining (every ore and pickaxe tier), Farming, Mystical Agriculture (every seed), and eight Combat chapters with every hostile mob, every boss, and the gear to beat them

## ๐Ÿ› Fixes
- โš–๏ธ The high-tier Mystical Agriculture seed gating now actually applies. The Infusion Altar recipes were still open before.

## ๐Ÿ“ Notes
- New worldgen (the Skylands and its villages) generates in newly explored chunks
- Now **161 mods**
- On Prism / MultiMC / ATLauncher, **7 mods** now need a manual download (The Skylands joined the list)

See you in the skies. ๐ŸŽˆโš™๏ธ

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