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Beta Rising

Minecraft Reborn: where classic nostalgia meets modern innovation for an unforgettable adventure.

File Details

Beta-Rising-v2.2.zip

  • R
  • Jun 25, 2025
  • 79.38 MB
  • 217
  • 1.20.1
  • Forge

File Name

Beta-Rising-v2.2.zip

Supported Versions

  • 1.20.1

[Mods]

 

- Added e4mc
- Added Lan World Plug-n-Play
- Added Isometric Cam
- Added Jump Tilt
- Added Model Fix
- Added Client Sort
- Added Drippy Loading Screen
- Added Controllable
- Added Framework
- Added Raised (disabled by default)
- Replaced FastQuit (Forge) with FastQuit (Fabric)
- Replaced Canary with Radium

 

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[Resource Packs]

 

(General):

 

- Added '!~~~~~~~(Note)~~~~~~~!' user-config pack
- Added '$ Template Skin (Reference) user-config pack
- Added 'Creative Inv - Modern UI' user-config pack
- Added 'Loading Screen - Alpha' user-config pack
- Added 'Loading Screen - Beta' user-config pack
- Added 'Loading Screen - Beta-Release' user-config pack
- Added 'Loading Screen - Release' user-config pack
- Added 'Loading Screen - Release-Modern' user-config pack
- Added 'Title Menu - Beta' user-config pack
- Added 'Title Menu - Classic' user-config pack
- Added 'Title Menu - Hard Rock' user-config pack
- Added 'Title Menu - The Aether' user-config pack
- Added 'Legacy Grass (Fast Graphics)' texture pack
- Added 'Old 2D Icons - Beta Colors' texture pack
- Added 'Old 2D Icons - Classic Colors' texture pack
- Added 'Old Colors - Beta' texture pack
- Added 'Old Colors - Classic' texture pack
- Added 'Old Liquids - Water V2 (1.12.2)' texture pack (previously it was hidden in the base pack, it makes more sense to be readily available)
- Added 'Old Models' texture pack
- Added 'Original Herobrine' texture pack
- Added 'Sheepish Sheepmen' texture pack (replacing 'Crooked Sheepmen' in its place)

 

- Added '[User-Config Packs]', a new folder in the 'resourcepacks' directory that hosts several "User-Config" packs; they function to provide further customization/personalization options for your Minecraft instance of Beta Rising by utilizing several "advanced" resourcepack features and/or familiarizing the user with the modpack environment and its built-in capabilities of the resourcepack system
- Added 'old-sounds-default-version.zip.disabled' and 'golden-days-alpha-1.20.x-1.10.0.zip.disabled' (they are required for CurseForge publishing, so I figured it convenient to be included by default. Note: these are useless duplicates, so feel free to delete them if it matters)

 

- Changed bundles to use the "filled bundle" texture. The reason being is that their animation doesn't work, and considering it is locked to a static texture, imo the "filled" texture looks better/makes more sense to be used over the other
- Changed the description of the 'Default' resourcepack to reflect it's the playable "modern" look
- Updated pack.png of 'Player Reborn', 'Dark Armor Icons', 'Dark Armor Icons (G.D.)', 'Classic Re-Texture' (previously 'Classic Cobblestone'), and 'Old Liquids - Water'
- Updated names/descriptions of a few texture packs for clarity/consistency

 

(Golden Days):


- Fixed the sprite of rotated stairs in item frames, now flipped to the original orientation
- Added Beta textures for hammocks
- Added the "Game Menu" Screen translation for Beta
- Changed purple shulkers to a custom color that is more accurate to purple dyed colors
- Updated the Title Screen / fixed the scaling of the dirt background
- Disabled conflicting bucket textures

 

(PACP):


- Fixed zombie pigman's texture offset
- Added Classic textures for hammocks
- Changed pigman and pigman brute textures to be more in-line with the Golden Days style
- Updated the title screen / disabled the Java Edition logo
- Disabled og beds/custom furniture textures, now PACP uses the default 3D models in the inventory (if you want 2D sprites, use the 'Old 2D Icons' texture pack)

 

(Programmer Art):


- Added 20w45a bundle texture
- Added Herobrine's classic skin texture

 

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[Data Packs]

 

- Added 'Creative Inv - Classic UI' global pack
- Added 'Crooked Sheepmen' global pack (migrated from Texture Packs)
- Updated names/descriptions of a few datapacks for clarity/consistency

 

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[Changes]

 

- Fixed Copper Ore being UN-COOKABLE in the campfire! Sorry I hadn't updated this in the months in-between versions. It was introduced in v2.1 when I added a datapack to revert raw ore drops back to drop their old block form, and I forgot to include the new recipe for campfire cooking/smelting them the same as their raw item counterpart. I would hope that you would've used the Raw Ore Drops datapack to progress, or added your own custom recipe to workaround this, otherwise playing v2.1 you will be eternally stuck without a furnace...lol
- Fixed OP mob spawning. Now uses values more in line with Vanilla. Monsters Despawning Distance changed from 96 to 128 (default) / Follow Range Override changed from 24 to 16 (default) / Seasonal Mob Cap for Monsters in Spring changed from 80 to 70 (default) / Seasonal Mob Cap for Animals in Summer changed from 25 to 20 (default)
- Fixed Stew/Soup food items, now consumable as expected/before
- Fixed the tooltip of 'Welcoming Skies Music Disc' to display its correct song title, instead of the original replaced song (unfortunately I can't change the song title that pops up on the GUI when you play the disc in a jukebox--it still displays the old name there for some reason)
- Overhauled the Creative Inventory/UI with a re-created "classic" (pre-1.19.3) sort order
- Overhauled the Title Screen (removed the hardcoded dirt background, falling Alpha logo, and the Beta Rising logo in favor of a dynamic Title Screen instead based on resourcepack definition, allowing for extensive customizability and a more nuanced experience)
- Overhauled the Loading Screen (also removes/fixes the fade-in animation into the Title Menu)
- Overhauled the Pause Menu (1.3-1.11)
- Reworked Blast Smelting/Soul Smelting recipes: Blast Smelting has a 50% chance to double the ore but is 2X slower than the original cooking time, Soul Smelting gives 2X the EXP and is 2X faster than the original cooking time
- Reworked 'Corrupted Eye' to 'Prospect Eye' which is now found in Platinum Dungeons in the Aether
- Reworked Cloth and Cleansed Lapis drops to be integrated into their source loot tables directly as opposed to previously being loot table injections, which led to their origin recipe in EMI being hidden--now viewable with 'R'
- Renamed 'Curse of Damnation' to 'Curse of Damning'
- Restored the "jump tilt" from before 1.14 Pre-release 2
- Added Studded armor
- Added custom loading tips
- Added a compiled archive in '.minecraft/saves' containing a collection of the tutorial worlds from Legacy Console Edition
- Added a crafting recipe for Cupric Sconce
- Added a custom Title Menu for "Default" (cool panorama and the pre-1.20 logo)
- Updated the Pause Menu title to display alternate iterations of its text (like the Death Screen, Resource Pack button name, etc. for each of the 3 styles/eras--fully self-contained and instantly swappable via resource pack)
- Updated server.properties to use normal difficulty instead of easy by default
- Disabled 'Block Face Culling' video option by default (due to it "overlapping" with Isometric Cam, which might cause confusion to a new player--where, they're initially mislead to think the mod or modpack itself is broken, when actually this behavior is technically expected. Feel free to re-enable the option when out of the isometric perspective if you need the extra FPS)
- Disabled oldFastGrassTexture, which fixes the grass side devolving into the plain light green texture on Fast Graphics (with this config previously enabled, you were forced to use the old fast grass when playing on Fast Graphics no matter what--it now being optional as a standalone texture pack is better so that you can play on Fast Graphics with regular grass, or "enable it" by simply using the Legacy Grass texture pack, which works regardless of graphics setting or resourcepack combo)
- Disabled uncapTitleFPS
- Buffed the recipe output of Dirty Glass from 1 to 4
- Buffed Obsidian Armor: Helmet = 2 > 3 / Chestplate = 6 > 7 / Leggings = 4 > 5 / Boots = 2 > 3
- Buffed Ruby's Enchantability: Armor = 8 > 14 / Tools = 8 > 14
- Buffed Emerald's Enchantability: Armor = 9 > 11 / Tools = 9 > 11
- Nerfed Steel's Enchantability: Armor = 6 > 4 / Tools = 14 > 6
- Nerfed Lapis Ore drops from min 3 to min 2
- Nerfed Zombie's Miner AI chance from 100% to 10%
- And more