File Details
Balance and Choices-1.09.zip
- B
- Jul 22, 2017
- 842.74 KB
- 96
- 1.10.2
File Name
Balance and Choices-1.09.zip
Supported Versions
- 1.10.2
Its possible a few mods were re-enabled that I had disabled. I left a few in the pack (but disabled) thinking I might enable them again in the future (like Tough as nails mods) but it appears when you update mods, it automatically re-enables them. If some were enabled again in the last version, my apologies. Feel free to keep using the tough as nails or wtf game play mods if you liked them.
- All swords now made with two Blocks of material, to make combat more expensive.
- New recipes in the Carpenter to make Ic2 casings more cheaply.
- started changing Advanced generators over to IC2, unfinished, wanted to update and get some changes published.
- Removed a bunch of Thermal expansion tools, to reduce clutter.
- Found a few armor pieces that did not have adjusted recipes and fixed them.
- Removed all nuclearcraft boron armor and tools.
- Made tough alloy armor more expensive, requires iridium plates, but not as many as making diamond armor.
- Changed viaducts to be muuuuuch cheaper to craft. they are similar to minecarts, default recipe far too expensive.
- Changed recipes for all Thermal fluxducts, fluiducts, etc. COFH config does not allow you to change the stats of the ducts, so they are now priced accordingly. EIO conduits are cheap but weak, COFH ducts are far more superior, but more expensive.
- Removed atomic strykers battle towers mod, seems to just clutter the landscape and Rogue Dungeons is superior.