AutoColony Apocalypse
*MAKE SURE YOU BUILD AWAY FROM SPAWN AS THAT IS WHERE THE INFECTION STARTS ON DAY 50(after the grace period, which you can customise yourself) the furthur away you are from spawn, the longer it takes for the infection to reach you*
A town that builds itself, in a world that wants it dead.
Place a Town Hall and walk away. **Colony Autopilot** runs your MineColonies town for you: it picks the sites, raises every building, lays lamp-lit roads, hires and arms the citizens, runs the research and rebuilds whatever the war breaks. You keep the treasury full of **ColonyBucks**, taken from the monsters you slay.
It had better hold. **On day 50 the RedNight falls.** The **Spore Inquisition** infection pours out of world spawn: mounds that eat the land, infected that hunt everything alive, calamities that besiege your walls, and an apocalypse only your own offering can end.
The fungus is not alone. From **day 25 the mutants** of **Mutationcraft** rise: assimilated animals and villagers that grow, breed parasites and evolve, with elites and bosses on the way. The creatures of **Born in Chaos** come with them. The monsters hunt each other, and your town stands in the middle.
## Inside
- **A self-building colony** with gunner guards, turrets and its own economy.
- **A three-way monster war** that arrives on a schedule the chat counts down.
- **Better Combat:** sweeping swings and combos for every sword, axe and modded weapon.
- **Guns, magic and machines:** TaCZ, Ars Nouveau, Create, Mekanism, Applied Energistics 2.
- **Dungeons and bosses:** YUNG's structures, When Dungeons Arise, L_Ender's Cataclysm.
- **Quality of life:** vein mining, backpacks, waystones, maps and shaders.
## Getting started
1. Install with the CurseForge app, 8 GB of RAM or more. Shaders are on; press **K** to toggle them.
2. Create a world (tested on Hard) and place the **Town Hall** from your starter kit.
3. Read the **Field Guide** in the kit. It covers the colony, the infection and the mutants.
## Credits
81 CurseForge projects (80 mods and a shaderpack, all linked in modlist.html inside the pack), plus, bundled with thanks:
- **Complementary Reimagined** shaders by EminGT and the Complementary team (credited here per its license).
- **Rethinking Voxels** shaders by gri573, redistributed inside this modpack per its license; any problems arising from its inclusion here are the pack author's responsibility, not gri573's.
- **Create Armorer** TaCZ gunpack by Koei (CC BY 4.0).
- **Create Cobblestone deepslate generators** datapack by MrStickyPiston (CC0).
Colony Autopilot is GPL-3.0; its source is at https://github.com/Back-wards/ColonyAutopilot.