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Ascending Fishers

A progression-focused fishing adventure featuring custom gear, automation, bosses, mod integrations, and a full quest-driven journey from cast to endgame.
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Ascending Fishers -0.6.8.zip

File nameAscending Fishers -0.6.8.zip
Uploaded
Oct 17, 2026
Downloads
1.3K
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572.8 KB
Mod Loaders
NeoForge
File ID
9223433
Type
R
Release
Supported game versions
  • 1.21.1

What's new

🎣 Ascending Fishers 0.6.8 β€” The Tidekeeper and Exploration Update

Minecraft 1.21.1 | NeoForge | Java 21

Version 0.6.8 is one of our largest updates yet, bringing major improvements to ocean exploration, new fishing systems, expanded villages, underwater dungeons, and a complete restructuring of our custom mods!

We've also improved world generation, expanded the questbook, and added new ways to explore the ocean while maintaining the original fishing and automation progression.


🚨 IMPORTANT β€” BACK UP YOUR WORLDS BEFORE UPDATING!

This update includes major internal changes to Ascending Fishers. Please make a complete backup of your world before updating!

The original Ascending Fishers Core has been separated into three independent mods:

  • Ascending Fishers Mod 0.1.1 β€” Main fishing systems, equipment, bosses, world generation, and exploration.
  • Tidekeeper Aquatics 0.1.1 β€” Collectible fish, aquariums, charms, and collection progression.
  • Ascending Fishers Pack UI 0.1.0 β€” Custom menus, loading screens, and visual presentation.

⚠️ IMPORTANT MOD REPLACEMENT

OLD MOD: Ascending Fishers Core β€” REMOVE

NEW MOD: Ascending Fishers Mod β€” INSTALL

CurseForge may automatically handle this replacement when updating your profile. However, please double-check your installed mods!

Do not keep the old Ascending Fishers Core installed alongside the new Ascending Fishers Mod. Doing so may result in crashes, duplicate content, or other compatibility issues.

I've personally tested the new setup successfully, but because this is a major internal update, compatibility with every existing world cannot be guaranteed.

Please preserve a backup of your previous working installation!


🏘️ Expanded Fishing Villages

The ocean now contains much larger and more interesting settlements!

  • Added small fishing outposts, medium settlements, and rare large fishing towns.
  • Expanded villages with more houses, connected docks, markets, storage buildings, workshops, and villagers.
  • Introduced six distinct settlement styles:
    • Traditional Fishing Port
    • Mangrove Market
    • Fortified Wharf
    • Submerged Tidehaven
    • Create Ironworks
    • Mekanism Dockyard
  • Added real Create and Mekanism machinery to supported industrial settlements.
  • Improved architecture, building variety, and structure generation.
  • Improved generation across chunk boundaries to reduce incomplete buildings and missing sections.

Industrial structures use compatible modded blocks when available, with vanilla alternatives for standalone installations.


πŸ›οΈ New Underwater Dungeons

Exploration has become much more rewarding and dangerous!

  • Added six underwater dungeon styles:
    • Tidal Citadel
    • Drowned Crypt
    • Coral Labyrinth
    • Abyssal Shrine
    • Create Clockwork Vault
    • Mekanism Reactor Ruin
  • Larger enclosed dungeons with interconnected chambers and corridors.
  • Hostile Drowned and Guardian encounters, monster spawners, and optional minibosses.
  • Expanded treasure chambers containing valuable resources and equipment.
  • Additional rewards from supported technology mods.
  • Improved dungeon depth, structure placement, and underwater atmosphere.

Dungeon rewards are designed to make exploration worthwhile while remaining balanced with the main progression.


🐟 Tidekeeper Aquatics

A completely new fishing collection experience has arrived!

  • Added 24 collectible fish across 12 water types.
  • Introduced Tidekeeper's Rod and Tidekeeper's Table.
  • Added twelve water-specific charms.
  • Collect every fish to unlock the Master Tidekeeper Charm with twelve selectable effects.
  • Added aquariums for displaying collected fish.
  • Connected aquariums support larger displays and shared inventory management.
  • Added collection tracking, rewards, and fishing information.

Tidekeeper fishing operates separately from normal resource fishing, encouraging players to explore and collect fish manually.


πŸ“– Questbook Improvements

  • Expanded the questbook from 49 to 50 chapters.
  • Added the optional Tidekeeper Fish and Aquariums chapter.
  • Added quests covering all 24 collectible fish.
  • Added Tidekeeper Table and aquarium progression quests.
  • Added an optional Tidekeeper's Rod quest near the beginning of the main progression.
  • Preserved existing quest IDs and progression requirements.

The new Tidekeeper quests are optional and do not block the main progression.


🌊 Ocean Exploration and World Generation

  • Improved underwater hills, ridges, ravines, and seabed variation.
  • Improved fishing village and dungeon distribution.
  • Adjusted exploration structure spacing for more balanced discoveries.
  • Expanded underwater settlements and research facilities.
  • Improved Ocean Survival world generation and preset handling.
  • Refined terrain protection around starter platforms.
  • Improved compatibility with normal Minecraft world generation.
  • Added additional valuable exploration loot.

New structures and terrain improvements primarily appear in newly generated chunks. Existing explored areas are not automatically rebuilt.


🐺 Tidehound Companion

The Tidehound brings additional assistance to ocean adventures!

  • Follow and stay behavior.
  • Companion ownership and protection.
  • Healing support.
  • Floating item retrieval.
  • Whistle-based recovery.
  • Optional fishing assistance.
  • Improvements to companion behavior and multiplayer support.

🧭 New Exploration Commands

Added commands to locate specific structures and make exploration testing easier.

  • /afstructuretypes β€” Displays available structure types.
  • /aflocatetown β€” Locates fishing villages and specific settlement styles.
  • /aflocatedungeon β€” Locates underwater dungeons and specific dungeon styles.

Example commands:

/aflocatetown create_ironworks

/aflocatetown submerged_tidehaven

/aflocatedungeon tidal_citadel

/aflocatedungeon mekanism_reactor_ruin

These commands require operator permissions and identify predicted structure locations.


βš™οΈ Technical and Compatibility Improvements

  • Separated the original combined Core into three independent mods.
  • Improved standalone compatibility and optional mod integrations.
  • Preserved existing custom content identifiers where required.
  • Improved multi-chunk structure generation.
  • Expanded Create, Mekanism, AE2, and Powah structure integrations.
  • Improved fishing, aquarium, and exploration systems.
  • Preserved the main fishing, automation, equipment, boss, and endgame progression.
  • Reviewed multiplayer and dedicated server compatibility.
  • Updated supporting configurations and integrations.

⚠️ Final Update Reminder

Before updating to 0.6.8:

  1. Back up your world and existing modpack profile.
  2. Remove the old Ascending Fishers Core if CurseForge has not automatically removed it.
  3. Verify that Ascending Fishers Mod 0.1.1, Tidekeeper Aquatics 0.1.1, and Ascending Fishers Pack UI 0.1.0 are installed.
  4. Check your world, inventory, equipment, machines, and quest progression after updating.
  5. Do not ignore missing mod or registry warnings.

I've tested the updated setup successfully, but please take precautions when upgrading existing worlds.

Thank you to everyone playing, testing, reporting bugs, and supporting Ascending Fishers! This update lays the foundation for even more content and exploration in the future.

Spawnpoint Labs

Fish. Build. Automate. Ascend.

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