Archon's Ascent -- Version 1.01
What's new
*Added ESSENTIAL Mod
*Updated BedBreakBegone
*Updated BetterTabs
*Updated BetterQuesting
*Updated Corail Tombstone
Mod Changes:
Additional Structures
- Slightly increased spawn chance for all structures
Bloodmoon
- Mobs spawned during the Bloodmoon will now vanish at dawn
- Increased chance of a Bloodmoon from 5% → 10% per night
Global Game Rules
- Spawn radius after joining the server / dying without a spawn point → 5000 block radius
- Default difficulty → Hard
Recurrent Complex
- Disabled “nature” type structures from spawning, hopefully to fix issue an with Dynamic Trees compatibility.
Rough Mobs 2
- Creeper explosion radius changed from 4 → 3
- Creeper fuse time changed from 20 → 25
- Bow cooldown of Skeletons changed from 0 → 20
- Chance that Skeletons spawn riding horses reduced
First Aid
- Health cap of 6 hearts and 2 absorption hearts per limb removed.
- Max health scales to your hearts
Lycanites Mobs
- Reduced knowledge gain from breeding creatures
- Greatly reduced chance of Shadow mobs spawning while in darkness.
Scaling Health
- Increase player’s starting health from 10 → 15 hearts
This mod has no additional files

