File Details
Archon's Ascent - Version 1.1
- R
- Sep 11, 2023
- 6.46 MB
- 74
- 1.12.2
- Forge
File Name
Archon's Ascent-Version 1.1.zip
Supported Versions
- 1.12.2
Version 1.1 Update List
- Turned Advanced Tooltips on by default.
- Added RLArtifacts mod
- Adds a variety of new baubles & mimics into dungeons.
- Added Ancient Beasts mod
- Adds a bunch of new monsters into the world.
- Added to replace the mobs added via AoA.
- Removed Advent of Ascension
- The mod is just too big -- too much to balance and deal with. I may consider re-adding it but at this point I don’t see it fitting in with the direction I’m taking the modpack.
- Removed Apotheosis
- The 1.12.2 version is severely lacking in features and does not serve much of a function in the modpack, so it is getting removed.
- Updated CarryOn to 1.12.7.23
- Updated CraftTweaker to 4.1.20.689
- Updated Dynamic Trees to 1.5.2
- Fixed a bug which sometimes had Flowering Oak Leaves be disconnected from the trees.
- Updated Lycanites Mobs to 2.0.8.9
- Updated RenderLib to 1.2.8
- Updated ShieldBreak to 1.1.3
Mod Changes
Additional Structures
- Made Underground Bases slightly more common.
- Made Underground Dungeons slightly more common.
Aquaculture
- Made Neptune’s Bounty very slightly more common from fishing.
AtomicStryker’s Battletowers
- Reduced spawn rate of battle towers
- Increased amounts of items generated per floor in the towers’ chests.
AtomicStryker’s Infernal Mobs
- Disabled the “Sticky” modifier, which would have a player drop their weapon after hitting an enemy with this trait on a short cooldown.
- Disabled the Witch of the Wind from becoming blighted.
Better Questing
- Added Shop via questline (unfinished).
Bloodmoon
- Increased minimum distance in which mobs can spawn next to players during a bloodmoon.
- Decreased natural chance of a bloodmoon starting
- Set bloodmoons to always occur on every 10th night.
Bountiful Baubles
- Lowered chance of wormhole and and recall potions spawning in dungeon chests.
- Slightly reduced chance of all Bountiful Baubles items spawning in dungeon chests.
Charm
- Disabled the Homing enchantment.
- Disabled the flavored cake block.
- Increased duration of coffee buffs from 10 to 20 seconds.
CoFH Core
- Disabled Soulbound enchantment (Corpse Complex’s Soulbinding enchantment already exists)
Corail Tombstone
- Changed grave spawned upon death to the grave cross.
- Changed grave spawning logic from default to nearest.
- Change graves to prioritize giving tools in the hotbar when claimed.
- Changed marker type when holding a grave key from wing to spark.
- Increased chance for a soul to appear on a decorative grave by 200%
- Decreased time between soul checks on decorative grave from 30 minutes to 20 minutes
- Decreased the cooldown on the Ankh of Pray from 3 hours to 1 hour
- Disabled Tombstone Soulbound enchantment and the ability to receive the enchantment from the enchanting table (Corpse Complex’s Soulbinding enchantment already exists).
- Added a 5% chance to receive an enchanted key upon death. Enchanted keys allow for the player to teleport directly to their grave.
- Increased chance for undead mobs to drop Grave Dust from 10% to 12.5%
- Ghostly Shape no longer cancels when opening a chest.
- Ghostly shape no longer cancels when colliding with an enemy.
- Decrease the minimum number of villagers required for a village siege to begin from 20 to 10.
- Increased the chance of a village siege beginning by 20%
Corpse Complex
- Increased maximum recoverable experience after death to 25%
- Increased experience lost on death from 70% to 80%
- Enabled Soulbinding enchantment
Elenai Dodge
- Disabled tutorials for dodge upon joining a new world, hopefully fixes a bug where tutorials for the dodge would never leave a player’s screen.
Familiar Fauna
- Slightly increased the spawn rate for snails.
JEI
- Allowed for searching for items by their item ID using the appropriate prefix (&)
Lycanites Mobs
- Banshees will no longer spawn from planks -- they will only spawn from rails & cobwebs.
- Reduced chance for mobs to spawn upon mining ores from 5% to 2%.
- Added Gorgomites as a possible spawn from mining ores.
- Enabled random mob events.
- Lowered the maximum amount of mobs that are able to spawn of one species at a time. This change was made to fix the problem of large numbers of mobs spawning from this mob in one area and never despawning.
- Lowered the weight of mob spawns from this mod slightly.
- Increased base experience drops from the Morock from 20 to 30.
- Decreased base health of the Morock from 120 to 100.
- Added Emeralds as a possible drop from the Morock with a 10% drop rate.
MineColonies
- Set workers to work even during the rain
- Decreased delay between a worker mining a block by 20%
- Disabled the “/mc citizens respawn” command
Pam’s HarvestCraft
- Made gardens much rarer
- Made gardens spread much less often
- Changed gardens to drop 10 items instead of 3
Recurrent Complex
- Slightly increased chance of structures spawning from this mod.
Reskillable
- Skill requirements for items are now always visible -- it is no longer required to press “shift” to view them.
- Added level requirements for a variety of items
- All leather armor: Defense 2
- All of Tinkers’ Construct: Magic 20 & Building 20
Scaling Health
- Changed so mobs drop heart container shards instead of full containers
- Disabled bonus health regen effect.
- Capped the amount of maximum health which can be added to 20 from heart containers (10 full hearts)
- Set difficulty to increase by 0.1 after killing a blight mob.
- Set difficulty to decrease by 1 after sleeping through the night.
- Set players to lose 5 difficulty after a death.
- Reduced maximum difficulty from 250 to 100.
- Set blight mobs to not always drop a heart container when killed.
- Lowered minimum health increase for passive mobs from ¼ of a heart to 0.
Set Bonus
- Added Set bonus for full Iron Armor -- get the full set and find out what it is!
- Added Set bonus for full Silver Armor

