[What am I looking at?]
Hello! New installment to the Arbitrary series here. This time around we're delving into the realm of low-tech *breathing intensifies*. There are few tech mods (Immersive Engineering, Applied Energistics 2), while the main content stems from Witchery, Thaumcraft, Botania, and Blood Magic. Now featuring Project E!
[More Info!]
The goal of this pack is to explore the possibilities offered by the main content mods: whether it be doing rigorous research and channeling vis through magic wands in Thaumcraft, plant some fascinating utility flowers and eventually face off against the mighty Gaia Guardian in Botania, harvest your own blood (or that of other living beings) to make use of Blood Magic, or my personal favorite, becoming a witch (or warlock) to acquire voodoo puppets, curses, vampirism (vampires), lycanthropy (werewolves), summoning demons and so much more.
[Important]
Development on Questing has stopped! All questing has been removed until further notice.
[By The Way]
Arbitrary: Witch Hunts was intended to be played in multiplayer with a group of at least 4 players. This is by no means a requirement, as you can still enjoy the content the modpack has to offer, just without the competitive thrill.
[Listing of the client MODifications] (v1.4)
[Trivialities]
I don't own the mods, the game, the icon, etc. All I did was put together a bunch of mods and configure them. If you own any of the content in this pack and would prefer to have said content removed or be further credited, please let me know via DM or leave a message in the Project Page (or Curse Forge). Images by Novaskin (YourDearKing).
[Roll the Credits]
Did you know that's a song? I didn't. I know I'm not listening to it ¯\_(ツ)_/¯
As previously mentioned, the mod authors own their content, not me. Many thanks to the interesting fellows who gave me suggestions for the pack and helped fill in the gaps of my increasingly lacking sense of creativity. They're the reason I'm making the pack, lol.