[Info]
A few months ago from now (written 3/23/17), I began development on the "Arbitrary" series of modpacks, which unfortunately ended in a failure on my part due to inexperience in modpack development. Therefore, after weeks of trial and error, I had virtually forsaken said projects. Now I have returned to finish what I've started. This pack will continue somewhere along the lines of it's prequel "Arbitrary: Genesis" with many exceptions such as the addition of magic mods. My goal is simple, manage a stable update worthy of game-play and the painful hours I've spent.
[Announcement]
I've begun developing a new modpack. This new installment to the Arbitrary series will be known as Arbitrary: Witch Hunts. Essentially a "magic-only" pack, but will indeed contain at least one or two tech mods, such as the "retro-futuristic" immersive engineering. A link to the modpack will be posted here once a stable update is available to the public.
[Side Note]
- Attempting dev again...hopefully this'll be out of Beta by the time I go on another hiatus.
- I should probably mention this: the "ftb" was a mistake on my part...I have nothing to do with the FTB team, though that may not surprise many.
- "Mods List" will be alphabetized in the future...maybe.
- 1.0 = pre-hiatus | 2.0 = post-hiatus | ?
[Mods List] vB.2.1.1
[P.S.]
If you happen to be the developer, contributor, or someone of the sort -in relation to the mods listed above- and would prefer to have said mod(s) removed or receive further credit, please contact me via dm or email.