
This pack includes mods not usually seen across the spectrum of various other packs.
Of those mods, there are quite a few interesting ones, of which I will spell out in detail.
Ancient Warfare 2 has various ways to implement growing trees, farming seeds, and mining, but it is also possible to hire NPCs to perform the various jobs of Foresters, Farmers, Miners, and Priests, as well as Combat Jobs such as Cavalry, Infantry, Archers, and Commanders. Additional blocks include those that allow the player to create windmills, waterwheels, primitive flywheels, and then connect them via shafts to the various growing or mining creations.
Angel of Vengeance allows the player to cast magic to damage, heal, defend other players, and use the stars to cast both healing and damage magic.
Caravans sets up groups of NPCs that journey from town to town, ala a Caravan that the player can then trade with to buy or sell materials.
Deadly Monsters adds different mobs that are more dangerous or that act differently than the default Minecraft mobs.
Dooglamoo Cities adds the possibility of creating modern skyscrapers and cities that house them, along with other blocks that work to create tools, more blocks, and weapons that create a trade cycle.
The Ecology Mod creates smoke and fog that based off of how much pollution the player is creating through the use of forges and furnaces. This smoke/ fog eventually needs special equipment to work in or near that area of pollution.
Other mods include a Wizardry mod to allow the player to be a Wizard, or a mod that has Cars made of various types of materials. Then there's Spartan Shields that add more shields to the game than just the one from 1.10.2, and the Reptile mod that adds various forms of Reptiles.
All in all, the mods I have put together will in theory create a possibility for each player in their own way to create how they choose to play the modpack.