AgeByAge-0.1.2.1-server.zip
What's new
# Changelog
## 0.1.2.1 — Autocrafting fix
Safe to update an existing world.
### Fixes
- Autocrafters can make Age-locked crafting recipes again. In 0.1.2 they produced nothing for any recipe that unlocks in an Age, even after you reached it, and AE2 marked those crafting patterns as invalid. This affected AE2's Molecular Assembler, the Extended Molecular Assembler and Assembler Matrix, the Quantum Crafter, Mekanism's Formulaic Assemblicator, EnderIO's Crafter, PackagedAuto's Package Crafter, Immersive Engineering's Assembler and Thermal's Sequential Fabricator. Your existing patterns work again after the update.
- Each autocrafter handles recipes up to its own Age: the Assembler and the Sequential Fabricator make Industrial Age recipes, the others Industrial and Automation Age recipes.
### Added
- Tips in the quest book: how to switch the input and output sides of Immersive Engineering's LV Accumulator (Engineer's Hammer quest), and how to avoid the two Flux Networks problems below (Flux Plug and Point quest).
### Known issues
- Crafting-table recipes from the Nuclear Age onward can't be autocrafted yet. Craft them by hand.
- Storage Drawers' compacting drawers and the Sophisticated compacting upgrades don't compact items whose storage block unlocks in a later Age. Metal and gem blocks are not affected.
- Flux Networks: a Flux Plug fed by an EnderIO energy conduit receives nothing. Put the Plug directly on the generator or energy storage instead.
- Flux Networks: turning on "Disable Limit" on several Flux Points can stop the whole network. Leave the limits on.
- BuildCraft Builder problems have been reported and are still being looked into.
- Fluids and chemicals show in JEI from the start; the machines and buckets that use them are still locked.
- Space, Draconic and Creative Ages have had the least testing.
0.1.3 is still on its way; the plan is in the 0.1.2 notes below.
## 0.1.2 — Age fixes and server pack
Back up your world before updating.
**Before you update:** items from an Age you haven't reached drop out of your inventory and can't be picked up. Some storage and BuildCraft items move to a later Age in this version (see "Changed"). If you're carrying any of them, especially a backpack with things in it, put them in a chest first.
**On a server:** in earlier versions, gate quest rewards did nothing for players without operator rights. If a player claimed a gate quest without getting the next Age, an operator can unlock it for them with `/gamestage add <player> <stage>`.
### Fixes
- The crafting table no longer makes items from an Age you haven't reached. Before, you could craft them and they then dropped out of your inventory. This also covers EnderIO's Fluid Tank in the Stone Age. Thanks to the player who reported it!
- Gate quest rewards now unlock the next Age on servers for players without operator rights.
### Changed
- Sophisticated Backpacks and Storage Drawers are now spread across the Ages:
- Stone Age: basic, copper and iron backpacks, stack upgrades up to tier 1, the basic upgrades; wooden and compacting drawers, upgrades up to iron, and keys.
- Industrial Age: gold and diamond backpacks, stack upgrades tiers 2–3, advanced and smelting upgrades; Drawer Controller and Drawer Controller IO, gold and diamond upgrades.
- Automation Age: netherite backpack, stack upgrade tier 4, everlasting and inception upgrades; emerald and netherite upgrades, remote upgrades.
- The Omega stack upgrade is removed.
- BuildCraft's Builder, Filler, Architect Table and Replacer now unlock in the Industrial Age, together with the Quarry. Blueprints, markers and the Filler Planner stay open.
- BuildCraft Energy and Silicon unlock in the Industrial Age (oil and fuel buckets stay usable). BuildCraft Robotics and PackagedAuto unlock in the Automation Age.
### Added
- A "FE Engine" quest in the Industrial Age. BuildCraft machines run on MJ, not FE, and the FE Engine is the bridge between them.
- An official server pack, available as an additional file on CurseForge.
### Updated
- 22 mods updated, including Tinkers' Construct, JEI, BuildCraft, Applied Energistics 2 and Sophisticated Backpacks.
### Known issues
- Flux Networks: a Flux Plug fed by an EnderIO energy conduit receives nothing. Put the Plug directly on the generator or energy storage instead.
- Flux Networks: turning on "Disable Limit" on several Flux Points can stop the whole network. Leave the limits on.
- BuildCraft Builder problems have been reported and are still being looked into.
- Fluids and chemicals show in JEI from the start; the machines and buckets that use them are still locked.
- Space, Draconic and Creative Ages have had the least testing.
### Coming in 0.1.3
The next update is about the suggestions from player feedback, and the work is already planned:
- A building wand for the early game; Building Gadgets moves to the Industrial Age.
- A mining dimension, opened in the Industrial Age.
- Sophisticated Storage, tiered across the Ages like the backpacks.
- Long-range item and fluid transport with Ender Storage.
- Quests that point you to mining automation sooner.
## 0.1.1 — Bug fixes
Safe to update an existing world.
### Fixes
- Four sticks in a plus shape craft BuildCraft's Wooden Gear again. The recipe was making Skyris Trim instead, which blocked the Stone Age "Gears" quest and every BuildCraft gear after it. Thanks to 90grimli90 for the report!
- EnderIO's Wooden Gear is now crafted from four sticks in the corners, so it no longer competes with BuildCraft's.
- Wooden chests on their own no longer craft Storage Drawers made of wood types that aren't in the pack. Those drawers and trims are also hidden from JEI.
- Supplementaries' Timber Frame and Timber Cross Brace now need a plank in the centre. Their old recipes were the same as BuildCraft's and EnderIO's Wooden Gears.
- Croptopia's Knife is now made with an iron nugget instead of an ingot, so it no longer competes with Rechiseled's Chisel.
- Chests in villages and structures no longer contain items from an Age you haven't reached yet (you couldn't pick them up). Once you reach that Age, those items appear in chest loot again.
### Added
- Polymorph: when more than one recipe matches your crafting grid, a button next to the output lets you choose which item you get.
- A "Found a Bug?" quest in the Welcome chapter with a link to our Discord.
### Updated
- 16 mods updated to their latest versions, including BuildCraft, Applied Energistics 2, Storage Drawers, Sophisticated Backpacks and JourneyMap.
### Known issues
- Fluids and chemicals show in JEI from the start; the machines and buckets that use them are still locked.
- Space, Draconic and Creative Ages have had the least testing.
## 0.1.0 — First public beta
The first public release of Age by Age.
### Progression
- 7 Ages: Stone, Industrial, Automation, Nuclear, Space, Draconic and Creative.
- Each Age ends with a gate quest that unlocks the next one.
- Items from locked Ages can't be picked up or used, and are hidden in JEI until you reach them.
- Ores, raw metals, ingots, nuggets, dusts, gems and metal blocks are never locked.
- Mod guide books are always available.
### Quests
- A quest chapter for every Age, plus Welcome, Quality of Life and AE2 Network chapters.
- Age chapters appear once you complete the previous Age's gate quest.
### Recipes
- Custom recipes that link the Ages together, including the AE2 Inscriber, ME Controller and Molecular Assembler, the EnderIO Alloy Smelter, the Mekanism Digital Miner, and the NuclearCraft reactor casing, controller and Actuator.
- Craftable creative-tier items for the Creative Age.
- Almost Unified merges duplicate ores, ingots and dusts into one item each.
### Interface
- Custom Age by Age title screen with a "What's new" panel and a link to our Discord.
- Related item variants are grouped in JEI to keep the list tidy.
### Known issues
- Items from a later Age found in loot chests can't be picked up until you reach that Age.
- Fluids and chemicals show in JEI from the start; the machines and buckets that use them are still locked.
- Space, Draconic and Creative Ages have had the least testing.
Report bugs on Discord: https://discord.gg/Ece3r9hDz7
This mod has no additional files

