Description
# Age by Age
**Tech progression through 7 Ages — from stone tools to creative-tier power.**
Age by Age is a Minecraft **1.20.1 Forge** modpack inspired by classics like *Age of Engineering*. You don't get every machine on day one. Instead, you climb through seven Ages, and each one you complete unlocks the next wave of tech mods. Automation isn't optional — it's how you move forward.
> ๐งช **Public beta (0.1.0).** The progression system is new and the later Ages have had the least testing. Your feedback shapes the pack — join the [Discord](https://discord.gg/84XJ3jJAY)!
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## โ๏ธ The seven Ages
| Age | What you unlock | How you move on |
|---|---|---|
| ๐ชจ **Stone** | Tinkers' Construct smeltery, tools and early BuildCraft | Enter the Nether |
| ๐ญ **Industrial** | Immersive Engineering, Thermal, Powah | Craft an Energizing Orb and build an Arc Furnace |
| ๐ค **Automation** | Mekanism, EnderIO, Industrial Foregoing, Applied Energistics 2, Flux Networks, Integrated Dynamics | Produce Grains of Piezallity in a SAG Mill and a Bucket of Essence from a Mob Crusher |
| โข๏ธ **Nuclear** | NuclearCraft, Mekanism fission & fusion reactors, AE2 add-ons (MEGA Cells, ExtendedAE…) | Finish your first fission reactor |
| ๐ **Space** | Ad Astra — rockets, planets and space suits | Bring back a Desh Ingot from the Moon |
| ๐ **Draconic** | Draconic Evolution | Build the Draconic Reactor |
| โจ **Creative** | Craft the creative-tier items from every major mod | The final goal |
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## ๐ Features
**Real progression, not just a quest list**
Every Age is enforced in-game. Items from an Age you haven't reached can't be picked up or used, and they stay hidden in JEI until you unlock them — so the recipe list grows with you instead of overwhelming you on the first day.
**A quest book that grows with you**
Each Age has its own quest chapter that guides you through its key machines. New chapters only appear once you complete the gate quest of the previous Age, so you're never looking at endgame content while punching trees.
**Materials are never locked**
Ores, raw metals, ingots, nuggets, dusts and gems from every mod can be mined, smelted and stored from the very start. Mine that tin vein whenever you find it — you'll just need the right Age to process it further. Mod guide books are always available too, so you can read ahead.
**Ages that build on each other**
Custom recipes tie the mods together: later machines need materials from earlier Ages, so what you built before stays useful. AE2's Inscriber needs EnderIO and Mekanism parts, NuclearCraft's reactor needs AE2 components, and the creative items draw from nearly every Age.
**One version of every material**
Almost Unified merges duplicate ores, ingots and dusts from different mods into a single item, so your storage and recipes stay clean.
**Plenty to explore along the way**
Alex's Mobs and Alex's Caves, YUNG's structures, Farmer's Delight, Croptopia, Supplementaries, Chipped and Rechiseled for building, Sophisticated Backpacks, Storage Drawers, Waystones and more quality-of-life mods.
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## ๐ป Requirements
- **Minecraft 1.20.1** with **Forge 47.4.10** (installed automatically by the CurseForge app)
- **6 GB of RAM** allocated is recommended
- 150+ mods, so a reasonably modern PC is recommended
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## ๐ Found a bug? Have an idea?
This is a beta, and reports are the most helpful thing you can give us. Join the **[Age by Age Discord](https://discord.gg/84XJ3jJAY)** — it's also linked from the in-game title screen.
When reporting, please include the pack version, what happened, and your `logs/latest.log` (or the newest crash report).
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## โค๏ธ Credits
Age by Age is built on the incredible work of every mod author in the pack. All mods are downloaded directly from CurseForge — please support their creators.





