Best way to play is on Hard Mode!
Note: My modpack is still in development so as of now, many things are subject to change.
This modpack is meant to be more regular experience you can play after work, then pick up later without forgetting a lot of small details. This is my style of a modpack I've wanted, and if you like the premise this could be for you as well.
My goal is to have a vanilla modpack with multiplayer in mind, and have a couple big mods, which are no man's land and Farmer's Delight. I am very new to both of these mods and have been enjoying them a lot. I also tweaked both of them with kubejs.
The BIG edit in this pack is there are hundreds of vanilla changes. Recipes, loot tables in structures and mobs that do not drop anything, etc. I have touched almost everything Minecraft has.
If you enjoy vanilla minecraft, farming, building, zoos, automation, and a little bit of witchy superstition here and there this is the pack for you.
Major mods included.
-No Man's Land (Lightly edited)
-Farmer's and Nether's Delight (Moderately edited)
-Friends and Foes (Heavily edited)
-Illager Expansions (Heavily edited)
-Clayworks (Not edited)
-At least three backported mods (Moderately edited)
-Guard Villagers (Lightly edited)
Almost All of the changes I have made in the pack.
-Most blocks/items stack to 256
-Bundles also carry 256 items now, so you only need one or two to clear inventory clutter for longer periods of time
-Potions stack to 3, and level I health, healing and speed potions appear in common chest loot
-All maps that lead to structures show how far you are by blocks, making it significantly easier to follow maps.
-Hunger bar is 3x slower, but regeneration is 2x slower so potions are more important
-Happy Ghasts go twice as fast and work with potions, but is slow in the first 2 seconds so you can build with precision
-Metal tools can be smelted back into 1-3 nuggets depending on the tool and how many ingots they use
-Ravager horns can now upgrade Bad Omen potions to the next level in crafting. I have yet to figure out a brewing kubejs recipe and will change it to that once I do.
-Diamonds and Netherite Scrap can now be crafted into nuggets, which are used for some of the changed recipes
-Days and nights are now 20 minutes each
-At least 100 changed recipes
-When you trigger Illager raids, they now have up to 30+ enemies rather than 10-12 and last a few more rounds depending on difficulty level.
-Illagers can now be found in rare caravans with loot in them
-Minecraft discs can be replicated using Echo Shards so you can share them with others
-Enchanting is no longer randomized but you need specific items instead along with the XP and a skill tree
-Villager trades have been reworked, and you need to give them specific items to level up their professions
-Piglin Brutes now drop Gilded Fragments, which are used for many enchanting recipes
-New fishing loot
-Biomes are now up to double their regular sizes
-Structures are spread out further by 50%
-Oceans are deeper and can go to Y = -12, 48 blocks deeper than vanilla
-Elytras now go on a back slot with baubles, so you can still have a chestplate
-Horses can swim while you ride them now
-Witch huts have cooler houses
-Sword swings through grass
-Durability, enchantment descriptions, and saturation is shown
-Food bowls now stack to 256 as well
-Mobs' spawning percentage can be changed in the main menu while in game or if you are an owner/operator of a server
-Animals will follow you better when you have food and can sense you twice as far compared to vanilla
-Raids now start the next wave after 5 minutes, so you do not get stuck in a raid because an Illager is stuck somewhere.
-Edited the structure loot of modded structures for balance
-Fixed Farmer's Delight food bugs
-Tipped arrows can now be crafted with any potion type, not just lingering
-Satchels and Pouches from Scout mod uncommonly spawn in Dungeon and Mineshaft loot
-Satchels and Pouches have had their recipes changed
Structure changes
-Villages: +120% rarer
-Zombified Villages: +40% more common
-Ocean Ruins with Sniffer Eggs: +30% more common
-Ocean Monument: +60% rarer
-No Man's Land small dungeons and well: +50% rarer
-Evoker Mansion: +20% rarer
-Pillager Outpost: +100% rarer
-Beached Shipwreck: +10% more common
-Trail Ruins: +30% more common
-Forest & Birch Forest Abandoned Camps: +10% more common
-Ruined Portal: +70% rarer
Plans
-Retextured items such as the silver sets from Illager Expansions
-Re-built structures such as the Desert and Jungle Temples. I have yet to figure this out.
-Trial Chamber spawners in other structures that are thematic to them, such as Strongholds.
-A commission for some Dungeons mobs that I want to pay somebody to do.
-New Trial Chamber loot based on different structures
-Extra fishing loot and some fun stuff. I love fishing in Minecraft.

