zorasadditions-1.3.5.jar
Curse Maven Snippet
What's new
New: Graves
- When you die, your items and the experience you would have dropped go into a grave: your head on a gravestone with your name above it, over a patch of ground. The stone and the ground match the biome, from purpur on end stone in the End to packed ice on snow where it snows.
- Right-click or break the head to get everything back. Every item goes back into the slot it was in, so your armor is back on and your hotbar is as it was. If a slot is taken by now, the item goes into a free one.
- Fall into the void, and the grave is on the last ground you stood on, like the End island or bridge you fell from. Anywhere else, the grave is where you died, even in mid-air.
- By default, only you can open your grave (and players in creative mode). Explosions leave graves alone, and if the head is removed some other way, the items drop right there, so nothing is lost.
- If there is no room for a grave, your things drop as usual, and a chat message tells you.
- Soulbound items still stay with you and never go into the grave.
/graveslists your graves. Operators can see another player's graves with/graves <player>, and give an online player everything from all their graves at once with/graves restore <player>.- New settings in the
gravessection:enabled,voidToLastGround,keepExperienceandownerOnly. - Server admins: remove other grave mods and datapacks first, or switch the built-in graves off.
New: Totem refill
- When a totem of undying saves you, the next one moves into that hand right away, from your inventory or else from a shulker box in it. A message above the hotbar says how many totems you have left.
- New setting:
serverUtils.totemRefill.
Changed
- Necromancer's Touch is no longer used up after one spawner. Spawners taken with it still give no experience. The setting
enchantments.necromancersTouchUsedUpis gone. - Soulbound items come back the moment you respawn, not half a second later.
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