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The Zombie Remains by Karl Karlmann

Mobs don't vanish on despawn—they decay into physical, stackable hazard blocks. A performance-optimized, persistent engine that converts entity despawns into traps that slow, damage, and spawn enhanced threats.
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zombieremains_by_karlkarlmann_1.20.1_ver_1.74.jar

File namezombieremains_by_karlkarlmann_1.20.1_ver_1.74.jar
Uploaded
Oct 18, 2026
Downloads
22
Size
2.1 MB
Mod Loaders
Forge
File ID
9234614
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieremains-by-karl-karlmann-1530007:9234614")

Learn more about Curse Maven

What's new

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UPDATE: THE GRAVE BLOOM

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New Features & Mechanics:

- Added the "Gravebloom Root": A new block that germinates from 16-layer Zombie Remains from wich a "Gravebloom Stalk" grows: A dynamic, multi-segment organism that burrows towards the chunk most used by the players.

- Surface Eruption: Once the stalk breaches the surface, it erupts into a dark lotus maw, knocking back nearby players and afflicting them with Darkness.

- Biomass Siphoning: The open maw actively drains nearby Zombie Remains to spawn escalating waves of undead (up to 32 mobs per wave).

- Decay Cycle: Upon depleting all available biomass, the organism enters a brief state of agony before petrifying into a silent, black husk. It crumbles to ash after 3 minutes (configurable).

- Loot Integration: The Gravebloom Root functions as a loot container with configureable loot.

 

Configurability (Server Admins):

- Fully configurable linger duration for the dead husk (default: 3600 ticks / 3 minutes).

- Customizable root container loot table (default: minecraft:chests/simple_dungeon) to prevent empty chests without requiring external JSONs.

- Adjusted bounding boxes, culling, and block properties for stable performance on dedicated servers.

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