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The Zombie Remains by Karl Karlmann

Mobs don't vanish on despawn—they decay into physical, stackable hazard blocks. A performance-optimized, persistent engine that converts entity despawns into traps that slow, damage, and spawn enhanced threats.
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zombieremains_by_karlkarlmann_1.20.1_ver_1.72.jar

File namezombieremains_by_karlkarlmann_1.20.1_ver_1.72.jar
Uploaded
Oct 2, 2026
Downloads
37
Size
1.1 MB
Mod Loaders
Forge
File ID
9042224
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieremains-by-karl-karlmann-1530007:9042224")

Learn more about Curse Maven

What's new

changed the namespace from zombiesleeping to zombieremains. (That has been giving me sleepless nights for far too long)
edited the soundfiles of the screamer (same thing)
Also reworked the remains a bit. Just to make them look a little bit more smooth.
yeah thats it :)

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