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The Zombie Remains by Karl Karlmann

Mobs don't vanish on despawn—they decay into physical, stackable hazard blocks. A performance-optimized, persistent engine that converts entity despawns into traps that slow, damage, and spawn enhanced threats.
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zombieremains_by_karlkarlmann_1.20.1_ver_1.71.jar

File namezombieremains_by_karlkarlmann_1.20.1_ver_1.71.jar
Uploaded
Sep 27, 2026
Downloads
26
Size
1.0 MB
Mod Loaders
Forge
File ID
8991715
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombieremains-by-karl-karlmann-1530007:8991715")

Learn more about Curse Maven

What's new


HOTFIX FOR GAMECRASH
SORRY FOR NOTICING THIS SO LATE BUT SOMEHOW I HAD AN OLD VERSION OF THIS MOD STILL IN MY MOD FOLDER WHILST TESTING THE NEW ONE... :-/
Sorry

the Pipeline is fixed now.

Aaaand I updated the remains models :) 4 Variants baaabyy! :D It looks great!


I archived version 1.6 for good so also new in this version:

Custom NBT Support: Added custom_nbt field to SPAWN_RULES and SMOLDERING_SPAWN_RULES strings, allowing direct injection of NBT data (e.g., {Fire:160s,IsBaby:1b}) into spawned entities.

Spawn Rule Refactoring: Merged mob identifiers, spawn requirements (min/max layers), weights, stat bonuses (health, damage, speed), custom names, and the new custom NBT into unified rule strings within SPAWN_RULES and SMOLDERING_SPAWN_RULES.

Dynamic Customization: Entities generated via ZombieremainsBlock and SmolderingZombieremainsBlock now process the full suite of enhancements (stats, names, NBT) via ConfigProcedure.applyEnhancements().

Expanded Config Formatting: Updated config string parsing logic to handle optional trailing fields (like custom name or NBT) gracefully using String.split(";", -1).

Smoldering Spawn Tables: Implemented a dedicated, independent spawn pool (SMOLDERING_SPAWN_RULES) for SmolderingZombieremainsBlock that triggers when the block cools down.

Reactive Spawning: Added a neighborChanged block event trigger to ZombieremainsBlock. Block updates in adjacent spaces now have a configurable chance (SPAWN_CHANCE) to enqueue a mob spawn via the ZombieSpawnPipeline.

Config File Migration: Renamed the generated configuration file to zombiesleeping-v2.toml to preserve legacy user configs and prevent parsing errors caused by the extensive format overhaul (semicolon delimiters, consolidated rules).

Developer Command: Introduced the /zombiesleeping spawn <block_type> <layers> server command (OP level 2 required) to instantly simulate and debug mob generation directly from the configured spawn tables.

Zombiehands now in 16x16

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