ZombieMod 3.6.3+mc26.1.2
Curse Maven Snippet
What's new
2026-10-08. Minecraft 26.3 moves to NeoForge 26.3.0.58.
Changed
- The 26.3 jar now runs on NeoForge 26.3.0.58 and later instead of .33–.36. NeoForge renamed part of its config API in .37, which is why 3.6.2 had to stay behind; this release follows it across. If you are still on NeoForge .33–.36, stay on 3.6.2.
- Your settings carry over. The file is still
config/zombiemod-server.toml. One thing moves on 26.3, and it is NeoForge's change, not ours: a per-world override now lives insaves/<world>/syncedconfig/instead ofserverconfig/. If you kept one, move it across. - Nothing changes on 1.21.11, 26.1.2 or 26.2; those jars are rebuilt to keep all four on one version.
Requirements — there is a jar per Minecraft version, named for the one it was built against. Take the one that matches your server.
| Minecraft | NeoForge | Java |
|---|---|---|
| 1.21.11 | 21.11.42+ | 21 |
| 26.1.2 | 26.1.2.95+ | 25 |
| 26.2 | 26.2.0.59+ | 25 |
| 26.3 | 26.3.0.58+ (NeoForge beta) | 25 |
Install on the server. Your players do not need the mod — a stock client can join and meet every genus. Installing it client-side too is optional and adds the ZombieDex screen.
This mod has no additional files