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Zombie legion

A zombie warlord recruits wild zombies into a disciplined legion — shield-wall infantry, javelin volleys, cavalry charges, and four battle formations that shift mid-fight.
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zombie_legion-1.0.2.jar

File namezombie_legion-1.0.2.jar
Uploader
DM_Y1DM_Y1
Uploaded
Sep 3, 2026
Downloads
75
Size
175.6 KB
Mod Loaders
Forge
File ID
8798895
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:zombie-legion-1676161:8798895")

Learn more about Curse Maven

What's new

Changelog

v1.0.2 — "Realm of Dusk" Update

New Structure: The Headless Altar

  • A mysterious ritual site now appears in the wilds — the Headless Altar. It only generates on low terrain in plains, swamps, and taigas, and it is extremely rare.
  • Upon the altar slumps a Beheaded Corpse: legs spread, arms hanging limp, leaning against the wall... it is missing a head.
  • Players can craft "This Is... Whose Head?" (Zombie Head ×1 + Diamond ×4 + Rotten Flesh ×4). Hold it and right-click the corpse to perform the summoning ritual.
  • The moment the ritual begins, both blocks turn to ash — souls rise, smoke billows, and the Zombie Leader awakens from the corpse.
  • (Tip: the corpse itself can be broken for Rotten Flesh ×10; the head can be mined and taken with you.)

Recipe:

![Recipe: This Is... Whose Head?]

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Scenes:

![The Headless Altar in the wilds]

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![The summoning ritual]

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Zombie Leader: Full Upgrade

  • Animation overhaul: during the summoning ritual the Leader bows his head as his eyes kindle from dark to bright; while mounted he grips the reins with both hands, and his head only tracks targets within a natural angle — no more stiff, broken poses.
  • Behavior overhaul: targeting and command logic heavily refined, with vertical target range now constrained — the Leader no longer issues orders at enemies buried deep underground.
  • New spawn cinematic: the Leader slowly rises three blocks from the summoning point, hovering as the ritual completes, then descends — one second later, his war horse emerges from the smoke and he mounts up, turning to face the challenger.

New: The Battle Domain

  • When the Leader descends, a sandstorm rises and the terrain around him undergoes massive-scale terraforming — hills leveled, pits filled, the land scoured into a sandstone wasteland to make room for his army.
  • Step into the Leader's command range and the sky is dragged into an eternal dusk, with black-fade transitions at the domain's edge.
  • Where the dusk reaches, the Leader reigns. It sets the stage for the battle to come — and serves as the final warning to any intruder.

![The dusk domain]

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Optimizations & Misc

  • Server-side code optimization: reworked the background command and targeting logic, significantly reducing server overhead during large-scale army battles.

Notes

  • Shader compatibility warning: the army fields huge numbers of armored zombies. With ray-traced shaders (e.g. the PTGI family), real-time ray tracing of all that armor will cause severe lag. Rasterized shaders (e.g. BSL, Complementary) are recommended.

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