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Zombie legion

A zombie warlord recruits wild zombies into a disciplined legion — shield-wall infantry, javelin volleys, cavalry charges, and four battle formations that shift mid-fight.
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Description

Zombie Leader 1.0.0 — Initial Release

Minecraft: 1.20.xLoader: Fabric | Requires: Fabric API

The first official release! 🎉

A zombie warlord rides through the world on an armored horse, recruiting wild zombies and drilling them into a disciplined legion — shield-walling infantry, volleying javelin throwers, and charging cavalry. When the war horn sounds, the whole army marches to war.


⚔️ Core Gameplay

  • The Zombie Leader: automatically recruits nearby wild zombies into its legion, up to 256 soldiers (configurable)
  • Three unit types:
    • 🛡️ Infantry: raise shields to form a shield wall; elite soldiers automatically counter-attack after a successful block
    • 🔱 Javelin Throwers: switch between direct and lobbed trajectories on the fly; at max tier they have a chance to throw explosive tridents
    • 🐎 Cavalry: real momentum physics (acceleration, braking, turn radius) with couched-lance charges — the faster the charge, the harder it hits
  • Seven squads: a bodyguard detail that never leaves the leader's side, plus two squads each of infantry, javelin throwers, and cavalry, all under one command

🏳️ Formation System

  • Two marching states: a recruitment patrol phase (loose patrols, cavalry scouting in wide circles) and a garrison phase (front infantry squares, javelin mid-guard, cavalry holding the rear gate)
  • Four combat doctrines, switched automatically based on the enemy situation:
    • Phalanx (Square): infantry lock shields into a wall and let the enemy break against it
    • Arrowhead (Wedge): the whole army forms a single arrow tip for a concentrated breakthrough
    • Crane's Wing (Encirclement): a 240° pocket that surrounds the enemy on three sides
    • Reclining Moon (Feigned Retreat): a desperate defensive counter when the leader is near death
  • Horn commands: a rally horn on engagement and a distinct formation horn on every doctrine switch (goat horn sounds, audible across the map)

🧠 Army AI

  • Threat table: enemies are marked, prioritized, and assigned in real time; when the primary target falls, a successor is promoted instantly
  • Permanent vendettas: any entity type that attacks the legion is hunted forever
  • Cavalry tactical assessment: picks wedge charges or focused group attacks based on enemy count, strength, and speed
  • Post-battle rewards: combat merit is converted into healing for the wounded and fresh recruits
  • Equipment progression: soldiers' gear upgrades over time (wood → iron → diamond → netherite)

🔧 Configuration

Press B (default hotkey) to configure your legion.:

Option Description Default
maxArmySize Maximum army size 256
cavalryRatio Cavalry proportion 0.3
javelinRatio Javelin thrower proportion 0.2
tierUpgradeInterval Equipment upgrade interval (ticks) 120
reinforceCooldown Auto-reinforcement interval (ticks) 600

📦 Contents

  • Zombie Leader spawn egg (Creative inventory · Spawn Eggs tab)
  • Four spears: Wooden / Iron / Diamond / Netherite (Combat tab)

This is the very first release — bug reports and suggestions are more than welcome in the comments!

The Zombie legion Team

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