zombie_legion-1.0.2.jar
Curse Maven Snippet
What's new
Changelog
v1.0.2 — "Realm of Dusk" Update
New Structure: The Headless Altar
- A mysterious ritual site now appears in the wilds — the Headless Altar. It only generates on low terrain in plains, swamps, and taigas, and it is extremely rare.
- Upon the altar slumps a Beheaded Corpse: legs spread, arms hanging limp, leaning against the wall... it is missing a head.
- Players can craft "This Is... Whose Head?" (Zombie Head ×1 + Diamond ×4 + Rotten Flesh ×4). Hold it and right-click the corpse to perform the summoning ritual.
- The moment the ritual begins, both blocks turn to ash — souls rise, smoke billows, and the Zombie Leader awakens from the corpse.
- (Tip: the corpse itself can be broken for Rotten Flesh ×10; the head can be mined and taken with you.)
Recipe:
![Recipe: This Is... Whose Head?]

Scenes:
![The Headless Altar in the wilds]

![The summoning ritual]

Zombie Leader: Full Upgrade
- Animation overhaul: during the summoning ritual the Leader bows his head as his eyes kindle from dark to bright; while mounted he grips the reins with both hands, and his head only tracks targets within a natural angle — no more stiff, broken poses.
- Behavior overhaul: targeting and command logic heavily refined, with vertical target range now constrained — the Leader no longer issues orders at enemies buried deep underground.
- New spawn cinematic: the Leader slowly rises three blocks from the summoning point, hovering as the ritual completes, then descends — one second later, his war horse emerges from the smoke and he mounts up, turning to face the challenger.
New: The Battle Domain
- When the Leader descends, a sandstorm rises and the terrain around him undergoes massive-scale terraforming — hills leveled, pits filled, the land scoured into a sandstone wasteland to make room for his army.
- Step into the Leader's command range and the sky is dragged into an eternal dusk, with black-fade transitions at the domain's edge.
- Where the dusk reaches, the Leader reigns. It sets the stage for the battle to come — and serves as the final warning to any intruder.
![The dusk domain]

Optimizations & Misc
- Server-side code optimization: reworked the background command and targeting logic, significantly reducing server overhead during large-scale army battles.
Notes
- Shader compatibility warning: the army fields huge numbers of armored zombies. With ray-traced shaders (e.g. the PTGI family), real-time ray tracing of all that armor will cause severe lag. Rasterized shaders (e.g. BSL, Complementary) are recommended.
This mod has no additional files

