File Details
Zombes Modpack 1.14.4 0.9.5
- R
- Mar 28, 2020
- 180.62 KB
- 1.2K
- 1.14.4
- Forge
File Name
Zombes Modpack-0.9.5.jar
Supported Versions
- 1.14.4
Curse Maven Snippet
0.9.5 More (or fewer) mods, Build, Fly, Dig, Info update
More code cleanup Mods are now added modularily, allowing for creation/deletion of any mod provided it has the correct methods and naming (Look for ZExample.class in the jar: src/com/zombe/zombecore/mods for detailed instructions on how to make modules)
Mod status is moved to the mod class itself with a function init and quit functions are not 'Load' and 'Unload'. They will be called when a world is entered and exited
Renders in world remain locked to their positions when perspective changes
Options and tags that were dependent on other mods were moved to said mod Info now searches all mods for 'addInfo' and 'infoTag' functions and appends returned data
Nonfunctional Mods: Boom, Cart, Cloud, Wield, Spawn, Chest (not included until they are functional)
Mod Changes
Build
Shapes can now be placed and cycled with a keybind [default: NUMPADENTER]. The shapes available are CUBE, CYLINDER, ELLIPSOID, and PYRAMID.
Fill densities are also added with a min and max shell percentage.
Shapes can not be rotated yet, but will be available soon
Size info can be displayed for the info mod
Fly
Fall damage is now negated as you press the fly toggle key and lasts until you reach the ground
Fall damage is negated at all times when multijump is active Info Info is now a bit neater (not that many of the users would have looked)
Added option to toggle looking block Dig Option to add block drops to inventory directly has been added Option to drop blocks at feet has been added
Death
Mod has now been re-added with more reliability (I have not tested it with tombstone mods yet)
Penalty is now functional upon respawn
Growth
A modifiable radius option has been implemented (Vertical and Horizontal)
Tick speed option is also added allowing for slower acceleration
Cheat
Options to view ores and mob info have now branched into 'Vision' Option added to set sleep timer to 0
Bugs: Issues arose with pet protection when switching to modular framework (partially working: sets pets to invulnerable when they come into range and doesn't undo)
Toggling cheat mode may retain cheat values such as invulnerability
Safe
It is functional, but may still lag a bit if the range is high
Path
Code is rewritten to use an arraylist to store coords Animation is included (goes from the player's position to the start of the path)
Weather
More reliable code for consistent weather toggling
Thunderstorms now work
Changed default keys to not conflict with others (COMMA for toggle view and PERIOD for ghost view) Reimplemented weather locking (Maybe working?)

