Zollern Galaxy

63,063 Downloads Last Updated: Sep 17, 2020 Game Version: Forge



***** 1.12.2 UPDATE  ***** 09/17/2020



NOTE: If you used Zollern Galaxy before v2.0.8, you will need to update your config file's Z coordinates for the star systems to be 0.0 or just 0. Galacticraft has a bug where if you set it to be anything > 0, it causes the planets / stars / space stations to disappear when zooming in.


So, here's how this works:


To "progress" through each planet as the mod is intended, there are 10 tiers of Star Gates. Each one is linked between two planets: the one you came from, and the one you're going to. They do not stack, but their usage is (currently) unlimited, though that may change in the future. Now having said that, you can also reach these planets by using rockets from other mods (the first planet is Tier 3), allowing you to bypass the Star Gate system. I just wanted to try something new, different and creative because there's so many rockets already. I'll have a new video out (hopefully soon) showcasing the mod; one that's more up to date. Let's just take this one step at a time though, shall we? One small step, then we'll take a giant leap!

Now, having said that, I have been diligently working on this mod in my spare time, and it's honestly been a lot of fun. I'm learning a lot as I work on it and it's been a great stress relief. As was the case last time, Steve KunG's More Planets mod was a big help, and I would like to request that if you use my mod, please use his as well. So anyway, thank you SO much for your interest in this mod, as I had no idea it would be received as well as it has been, and I look forward to delivering more exploration for your space adventures!



MJRLegends - Very helpful with several things, and worked with me to get my mod to play nice with Planet Progressions.

dabbingeevee - Provided 3D models, textures and ideas.

Eternal Wolf - Provided textures and ideas.


[[Zollern Galaxy]]


Please read this entire description before posting anything! I do not use rockets; I use a star-gate system instead. I thought it would be more creative and give a slight twist to space exploration. If you wish to bypass this, use Steve Kung's "More Planets" mod, or MJRLegend's "Extra Planets" mod. Zollern Galaxy is DESIGNED to work along-side it!


** You MUST have Galacticraft 4 installed as a mod already for this add-on mod to work!


** This mod works with More Planets, GalaxySpace, ExtraPlanets, Blank Planet, Planet Progressions, and all other known GC add-ons! There just may be a few dimension/biome ID conflicts that you have to change, but it is possible to get ALL to play nice together. It does not have a dependency other than Galacticraft.




Thermal Foundation - Special ores that produce certain metals from this mod, plus all main metals can be pulverized. Planet Oasis can have a Destabilized Redstone Sea. More interaction to come!

Extreme Reactors - Some of the metals can be used inside of turbines. More interaction to come!

Planet Progressions - Installing this mod will let you "discover" my planets before you can travel to them.

Tinker's Construct - Traits, weapon parts and casting!

Modular Powersuits - Coming eventually!


* You can have a space station on every planet/moon in this mod.

* Findable lore books are scattered throughout the galaxies; a whole story for you to discover awaits. Community lore is encouraged!


** If you use Biomes'O'Plenty with this mod (in 1.7.10), you will likely have biome ID conflicts - the IDs for the Nova biomes can be changed in the config file. (1.7.10 only). 1.12.2 is not affected by this.


Nav: General Questions & F.A.Q * Getting Started


For any issues, please use the Issue Tracker on the project's GitHub (can be reached by clicking on Source Code).


--Showcase Video 1--




Zollern Galaxy is a space exploration mod; an add-on for Galacticraft. It adds multiple new solar systems and planets, each with their own set of blocks, items, biomes, flora, fauna, mobs and resources. The Player can reach the starter planet, Zollus, by creating a Tier 3 rocketship, and then, as resources are collected, the Player can then craft a special stargate. This stargate, when right-clicked, will take the Player to the next planet. I thought it would be fun to shake things up a bit like that, and instead of making extra rockets (which would have taken a lot more work), making what essentially are star-gates. This is how you progress through the mod, and how you explore planets. This is my first add-on mod, but I think I did pretty well, all things considered. There are currently 3 star systems and 12 planets - the goal is to have at least 20 different star systems, and at least 50 planets in total, when all is said and done.

This mod was heavily inspired by Star Trek, No Man's Sky, Galacticraft, and Steve Kung's "More Planets" mod. Galacticraft is an incredible mod, but Steve Kung's "More Planets" mod is what really stole the show and inspired me to create my own add-on. His code is so well written and easy to read that I had no trouble at all with learning from it, whereas I can't even understand most tutorials. The mod is amazing, and the planets and moons he created are absolutely breath-taking. I heavily encourage you to use his mod with mine, not only because it makes the space exploration much more fun and robust, but also because he has 8 different rocket tiers. This would, theoretically, allow the Player to transcend my portal system by visiting whichever planet they like and exploring at their own pace. I learned a LOT from Steve's mod, and my mod would not have been at all possible or have a lot of the stuff that it has without him. Even the problem I had with setting up the workspace, he posted about on a forum, and through reading it, I was able to figure it out as well. So definitely give his mod a look, and he deserves, at the very least, half of the credit for my mod, because his code helped me understand a bunch of concepts and how a lot of things work. I doubt that he would need to, but if he needs to use any of my code at all, he is more than welcomed to do so.

Anyway, I spent months working on this mod, and I honestly took a lot of breaks because I thought it would be a very long time before I even had this ready to release for version 1. I am sure there will be bugs and glitches; I expect nothing less. Please inform me of anything that you find and I will be more than happy to look into it and try to fix it. I've only made one other mod, called Zollern Extras, and it essentially was just, as its name suggests, an "extras" mod, so I was able to do pretty much whatever I wanted with it. However, it did not get the attention that I was hoping it would, and honestly, it didn't deserve to. But I worked very hard on this mod, and will continue to do so for the next year or two. Space exploration has always been one of my favorite things, ever since I was a child, and it feels amazing to finally be making my own virtual universe, right alongside Steve's and micdoodle8's.

I don't want to give away anything, because there are some hidden surprises and fun little things to find, especially on Eden, but on others, too. More surprises and fun little finds are always being added. This mod will likely not have a wiki, simply because I prefer the Player to explore everything and figure everything out for themselves. That's part of the fun, to me, is not knowing what's out there. I really hope this mod takes off, so I would love some kind feedback, whether it be positive or negative. There are still certain concepts that I don't understand, so maybe it is a little limited in that sense, but I still think you'll find it pretty cool.

So get out there - evolve and explore - go where no miner has gone before!


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