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ZJJK Tweaks

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Configurable ZJJK balance tweaks: capped Mahoraga adaptation, physical fallback and slower NPC healing.

ZJJK Tweaks adds configurable balance and convenience features for the ZJJK modpack.

Mahoraga balance

  • Technique adaptation is capped at a configurable 70% damage reduction.
  • Ordinary melee and the original Attack, Knockback Attack and Barrage bypass wheel adaptation. Armour and resistance still apply.
  • NPC healing is capped at 10% maximum health every 20 seconds. Regular and adaptation-triggered healing share the cooldown. Player healing is unchanged.

Stats and progression

The compact inventory Stats screen shows values supplied by the server, including grade, fame, CE, health, techniques, consumed fingers and selected unlocks. An optional finger-progression guard preserves native finger power while preventing finger-triggered automatic sorcerer-grade awards.

Optional automatic professions

The zjjkAutomaticProfessions gamerule is off by default. When enabled, it assigns every player a profession from their primary technique, including after joining or rerolling. Turning it off restores previous professions. Unknown techniques retain the manual choice. Operators can use the command; Jujutsu Handbook also offers an owner/operator checkbox.

Configurable rewards

Modules can filter Stevenson Screen rewards, substitute Alm spin orbs for the direct technique changer, set selected mob-specific rare-tool rewards and disable specified items. These settings are separate from the Mahoraga module.

Compatibility

Minecraft 1.20.1, Forge 47.4.3, Java 17 and Jujutsu Craft 51. Tested with Rebalanced 1.0.9 and JujutsuAlm 1.0.0.9999. Settings: config/zjjk_tweaks-common.toml; automatic professions is a per-world gamerule.

Unofficial addon. Original mod jars are untouched.

ZJJK Tweaks Team

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