Zian Mobs

Animated companions with permanent upgrades, fantasy equipment, combat NPCs and configurable wave encounters.
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Zian Mobs 0.2.0 — NeoForge 1.21.1

File namezianmobs-0.2.0.jar
Uploader
IANBLKIANBLK
Uploaded
Oct 17, 2026
Downloads
12
Size
13.0 MB
Mod Loaders
NeoForge
File ID
9219410
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:zian-mobs-1747525:9219410"

Learn more about Curse Maven

What's new

Zian Mobs 0.2.0

For Minecraft 1.21.1, NeoForge 21.1.259+ and Java 21. GeckoLib 4.9.3–4.x is required on client and server.

New companions and progression

  • Added 29 companions: Sleepy the Otter, Kit, Clank, Ghost, Gift and 24 CUBEES variants.
  • Added a player collection menu with unlocked companions first, search, all/owned filtering, summon, recall, store/heal, upgrades and revival countdowns.
  • One active companion per owner; flying follow behavior, free-air movement over water, 16-block follow range and automatic storage beyond 32 blocks.
  • Ranged defense, hostile retaliation, synchronized attack animations and random support with decorated chat messages. Owner death, logout, dimension changes and access expiration safely withdraw companions.
  • Persistent unlocks, saved health, revival waits, support/attack deadlines and upgrades. Manual storage heals living companions; automatic storage does not heal and death cannot bypass revival waits.
  • Added operator grant/revoke/status commands with permanent or timed access and offline management by UUID.
  • Added 14 Shadow Magic upgrade materials. Normal +1 and Awakened +2 levels, six tracks capped at 10; capped attempts consume nothing. Menu tab and material selection survive upgrades.
  • Final balance: most companions start at 36 health, 6 armor and 4 damage. Maximum upgrades reach 72/12/8; Kit health is 45–90, Ghost health 24–48. Support is 15–30 seconds, support wait 90–45 seconds, revival 600–300 seconds.
  • Capture protections and tested Supplementaries compatibility; shader transparency corrections preserve original textures and selective emissive features.

New creatures and equipment

  • Added Snowbone as an encounter creature with a native ranged attack.
  • Added four enchantable Titan armor pieces, Titan Double Sword and offhand Titan Gauntlet, including original blocking models and emissive gems.
  • Sword + gauntlet melee critical hits or mob kills grant regeneration II, absorption IV, resistance I, fire resistance I and night vision I for 30 seconds; cooldown 60 seconds.
  • Wearing the full Titan armor set changes blessing duration and cooldown to 45 seconds each.
  • The offhand gauntlet saves its wearer with native totem rules and consumes one gauntlet on activation. Active blessing illuminates its gems.
  • Titan armor adapts to wide and slim player skins. Existing fantasy equipment, encounters, NPCs and personal rewards remain available.

Updating

  • Replace the mod on both client and server; keep one JAR and back up the world first.
  • Companion data migrates to schema 4 with automatic backups. The final +50% base health/armor increase applies once to older companion settings; damage, levels, access and existing deadlines are preserved. Custom values are subject to supported attribute caps.
  • Saved current health is preserved, not automatically healed by migration. Use normal manual storage/healing for a living companion.
  • Returning to a trial or older build that uses an earlier companion schema requires the matching backup. See the updating guide.
  • Original code remains MIT; included third-party artwork retains its original licensing and credits.

Validation

  • 64 unit tests and the native server scenario passed in the final trial; release verification compares all gameplay classes to that tested JAR.
  • Maintainer verified flight, water, combat/support, revival across restarts, upgrades and caps, revoked/timed access, multiple-player isolation, and Titan armor/gauntlet behavior on the test server.
  • Native wide/slim armor and flight previews were checked in the trial. Tests do not guarantee every third-party shader, capture mod or hybrid server implementation.

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