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zHunters Waypoints

Customizable personal and team waypoints for players who want navigation without a minimap or world map.
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zHunters Waypoints 1.2.8 (1.20.1)

File namezhunters-waypoints-1.20.1-fabric-1.2.8.jar
Uploader
zClashzClash
Uploaded
Oct 4, 2026
Downloads
7
Size
84.1 KB
Mod Loaders
Fabric
File ID
9060199
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:zhunters-waypoints-1698961:9060199"

Learn more about Curse Maven

What's new

zHunters Waypoints 1.2.8

Added

  • Added optional compatibility with Player Remains 1.0.7+.
  • Added automatic personal death waypoints when Player Remains is installed.
  • Death waypoints are created at the exact location of the player's death.
  • Added automatic removal of the corresponding death waypoint when the Player Remains body is removed.
  • Added support for multiple active death waypoints.
  • Added automatic reuse of the lowest available death waypoint number.
  • Added Mod Menu 7.2.2+ integration.
  • Added a client-side configuration option to enable or disable automatic death waypoints.
  • Added full Portuguese (Brazil) and English localization.

Changed

  • Death waypoints now use the existing zHunters Waypoints private waypoint system and persistence.
  • Death waypoints are persisted using the same system as regular private waypoints.
  • Existing Player Remains bodies created before the compatibility was installed are ignored and do not receive retroactive waypoints.
  • Death waypoints remain at the original death location even if the Player Remains body is moved by water, lava, or other liquids.
  • Death waypoint names are localized:
    • Português (Brasil): Morte, Morte (1), Morte (2)...
    • English: Death, Death (1), Death (2)...
  • Added recognition of existing death waypoint names in both languages to prevent numbering conflicts when changing the game language.
  • Updated waypoint menus, labels, buttons, messages, scope names, coordinate fields, color controls, and other interface text for Portuguese (Brazil) and English.
  • Disabling automatic death waypoints only affects future automatic markers and does not remove existing waypoints.
  • Player Remains remains completely optional.
  • Mod Menu remains completely optional.

Performance

  • Removed continuous body checking and world scanning from the Player Remains compatibility.
  • Death body handling is event-driven and does not require per-tick body verification.
  • Optimized automatic death waypoint removal to prevent disk I/O from blocking the Minecraft client during Player Remains body removal.
  • Automatic death waypoint persistence is now performed asynchronously while keeping the same private waypoint data and persistence system.
  • Added safeguards to prevent an older asynchronous save from overwriting newer waypoint data.
  • Pending asynchronous waypoint saves are finalized when leaving the server or closing the client.

Compatibility

  • Added compatibility with player_remains >=1.0.7.
  • Added compatibility with modmenu >=7.2.2.
  • Improved optional dependency handling so the base Waypoints mod remains fully functional without Player Remains or Mod Menu installed.

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