zHunters Waypoints 1.2.7 (Fabric 1.20.1)
Curse Maven Snippet
What's new
zHunters Waypoints 1.2.7
Added
- Added individual visibility controls for each waypoint with an eye button.
- Added a global Hide All / Show HUD control for quickly clearing the waypoint HUD.
- Added a global waypoint visibility keybind.
- The new keybind is unassigned by default, allowing players to choose their own key.
- Added persistent client-side visibility settings for individual waypoints and the global HUD state.
- Added up/down indicators to show whether a waypoint is above or below the player.
- Added automatic spacing for waypoints that appear close together on screen.
Changed
- Improved waypoint rendering so markers no longer follow the player's vertical camera movement.
- Waypoint elevation is now based on the waypoint's real relative height while remaining visually readable.
- Waypoints can now render correctly even at very large distances.
- Removed the previous 100 km waypoint render distance limit.
- Improved rendering for waypoints that are far above or below the player.
- Improved readability when multiple waypoints are positioned in nearly the same direction.
- Global HUD visibility and the global keybind now control the same state and remain synchronized.
- Individual hidden waypoint states are preserved when the global HUD is re-enabled.
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