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zHunters Waypoints

Customizable personal and team waypoints for players who want navigation without a minimap or world map.
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zHunters Waypoints 1.2.7 (Fabric 1.20.1)

File namezhunters-waypoints-1.20.1-fabric-1.2.7.jar
Uploader
zClashzClash
Uploaded
Sep 20, 2026
Downloads
10
Size
66.7 KB
Mod Loaders
Fabric
File ID
8927323
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:zhunters-waypoints-1698961:8927323"

Learn more about Curse Maven

What's new

zHunters Waypoints 1.2.7

Added

  • Added individual visibility controls for each waypoint with an eye button.
  • Added a global Hide All / Show HUD control for quickly clearing the waypoint HUD.
  • Added a global waypoint visibility keybind.
  • The new keybind is unassigned by default, allowing players to choose their own key.
  • Added persistent client-side visibility settings for individual waypoints and the global HUD state.
  • Added up/down indicators to show whether a waypoint is above or below the player.
  • Added automatic spacing for waypoints that appear close together on screen.

Changed

  • Improved waypoint rendering so markers no longer follow the player's vertical camera movement.
  • Waypoint elevation is now based on the waypoint's real relative height while remaining visually readable.
  • Waypoints can now render correctly even at very large distances.
  • Removed the previous 100 km waypoint render distance limit.
  • Improved rendering for waypoints that are far above or below the player.
  • Improved readability when multiple waypoints are positioned in nearly the same direction.
  • Global HUD visibility and the global keybind now control the same state and remain synchronized.
  • Individual hidden waypoint states are preserved when the global HUD is re-enabled.
 
 
 
 

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