zeppelin_must_have-0.14.1.jar
Curse Maven Snippet
What's new
Changes from 0.11.0 to 0.14.1
Flight Control Network
- Added a vessel-local Flight Control Network for transmitting commands between airship systems.
- Added the Flight Computer, Engine Telegraph, Emergency Cutoff, Control Transmitter, and Control Receiver.
- Added signed throttle and reverse commands, command priorities, heartbeat failover, and emergency shutdown support.
- Integrated graded Steam Engines, Airship Burners, and Vertical Thrusters with the control network.
Graded Steam Power
- Added the Grand Steam Engine MK IV with four cylinders and 8,192 SU.
- Added the Sovereign Steam Engine MK V with five cylinders and 12,288 SU.
- Added the Leviathan Steam Engine MK VI as a multi-block, eight-cylinder T-frame engine producing 20,480 SU.
- Added boiler-load balancing, data-driven engine profiles, placement validation, custom models, and Create-compatible powered shafts.
Engineering Progression
- Added a complete Engineering advancement tree.
- Added fabrication, commissioning, and system-operation milestones.
- Added the Master Shipwright challenge for crafting every Zeppelin Part.
- Expanded Ponder coverage for flight control, engines, boilers, envelopes, pipes, redstone, ballast, mooring, and propulsion systems.
Compatibility and Presentation
- Added optional Curios support for Aeronautics Aviator’s Goggles.
- Added seamless connected models for same-grade fluid pipes.
- Improved industrial engine models, materials, mechanisms, localization, recipes, tags, and documentation.
- Expanded automated GameTest coverage for registries, advancements, Ponder scenes, steam power, and flight-control behavior.
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