bleachmod-0.3.0.jar
Curse Maven Snippet
What's new
0.3.0 (alpha) - 2026-08-13
The swords stop being interchangeable. All fifteen have their own technique, and Bankai is now something you fight for.
Every sword plays differently
Hold right-click in a released form to charge, release to fire. It works like a bow — a longer draw hits harder, a tap does nothing and costs nothing. Techniques spend Reiatsu, and every one of them is usable only in spirit form.
| Sword | What it does |
|---|---|
| Zangetsu | Getsuga Tenshō — the wave everything else is measured against. Orange, then black with a white edge at Bankai |
| Hyōrinmaru | A slow, wide, heavy ice wave that freezes what it hits. The hardest hitter of the beams |
| Sode no Shirayuki | The same element doing the opposite job: fast, narrow, barely damaging, and it stops things where they stand |
| Ryūjin Jakka | Wide and hot. Sets what it touches alight. Bankai burns white rather than brighter orange |
| Shinsō | A rifle where Zangetsu is a shotgun — 84 blocks, thin and fast. Bankai adds poison |
| Zabimaru | The widest sweep in the roster. Made for crowds |
| Benihime | A crimson blast, deliberately the straightforward one |
| Senbonzakura | Almost no damage on impact — then petals ride the target and bleed it for seconds, wherever it runs |
| Katen Kyōkotsu | A wind vortex. Low damage, and everything it touches is thrown |
| Suzumushi | Not a projectile at all: a ring of sound that blinds everything nearby and makes it lose you |
| Kyōka Suigetsu | No damage whatsoever. Everything nearby simply forgets you were there — the roster's escape |
| Nozarashi | No range and no subtlety. An enormous melee arc that hits everything in front of you, harder than anything else in the mod |
| Wabisuke | No charged technique at all. Every hit adds weight, and enough of them leave a target crawling |
| Ashisogi Jizō | Also on-hit: what it cuts stops working. Alive, and harmless |
| Tachikaze | What it cuts explodes, a beat later. The blast does not spare you — back off |
Those last three have no activated technique on purpose. In canon their power is what happens when the blade lands, so right-clicking them does nothing and says so.
Bankai is earned in a fight
- Meditating while eligible still returns you to your Inner World — but your Zanpakutō now fights you for it, and the fight starts the moment you arrive. Nothing to click first.
- It fights with your own sword's technique, turned against you, and it wears your own face while doing it — black body, your head.
- It stops holding back below 40% health.
- Losing costs only the attempt. No XP lost, no cooldown, eligibility untouched. Walk back in and try again. It can kill you, and dying is an ordinary spirit-form death — your blade is stashed, not dropped.
- Kyōka Suigetsu and Wabisuke now reach the top stage too. They have no Bankai in canon and still don't; what they get is the same Shikai made stronger, shown as "Wabisuke (Charged)". Previously their XP simply stopped meaning anything past Shikai.
The uniform
Hollows now drop something. A Plus — a soul cut free of what it had become — drops about one time in four, and only from a Hollow you purified: a spirit-form kill with your own Zanpakutō in hand. Drown one, burn one or push one off a cliff and there is nothing to collect, exactly as there is no sword XP.
Three of them, plus leather, make the shihakushō:
| Piece | Recipe |
|---|---|
| Shihakushō Kosode (chest) | The leather chestplate shape, with a Plus in the middle |
| Shihakushō Hakama (legs) | The leather leggings shape, with a Plus filling the empty middle |
| Tabi and Waraji (feet) | Four leather and a Plus |
- Netherite's protection, exactly — 8 / 6 / 3, toughness and knockback resistance included.
- It never wears out. No durability at all, so no bar and nothing to repair.
- There is no helmet, and there will not be one. A shihakushō has no headwear in canon.
- Only a spirit can wear it. Try it in your body and it refuses.
- It travels with your Zanpakutō, not with your gear. Step back into your body and the uniform comes off and is put away with the blade; step out again and you are already wearing it. Craft a piece while standing in your own body and it will be on you the next time you leave it.
- It fades with you. Worn in spirit form it renders as translucent as the rest of you — except where the ghost effect already stands down for Epic Fight and friends, where it will look solid, as you already do.
- It is not enchantable, deliberately. Unbreakable and Netherite-grade is enough.
Also
- Zangetsu never seals, its upkeep is cheaper to offset that, and Tensa Zangetsu makes the blade smaller while making you faster — the only sword that shrinks.
- New sprites for Zangetsu's released forms, and Katen Kyōkotsu now draws as two blades once released, as it splits in canon.
- Two new status effects you may see on things you have hit: Bleeding Petals and Crushing Weight.
allowFireandallowBlockDamagenow do something. Both remain off by default, and no sword's combat depends on either.
Every texture is still a placeholder. The techniques, the Bankai trial and the shihakushō have now each had a playtest pass, but the numbers behind them have only ever been judged against one person's game — balance feedback is the most useful thing you can send.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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