promotional bannermobile promotional banner

Yellowbross's Extras

Random mod ideas that didn't really fit anywhere else.
Back to Files

1.19.2, V1.2.0

File nameyellowbrossextras-1.19.2-1.2.0.jar
Uploaded
Aug 17, 2026
Downloads
58
Size
13.3 MB
Mod Loaders
Forge
File ID
8669604
Type
R
Release
Supported game versions
  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:yellowbrosss-extras-836959:8669604")

Learn more about Curse Maven

What's new

- Added Defender's second phase
- Vilvgaver can now be animated
- Added Bunny Blitz, the Oryctolins' version of the Raid; extremely early, but already very customizable
- Creepers from the Creeper Infection will now merge with each other to lower their numbers (performance reasons)
- More work done on Carrot Minions
- Creeper Infection can now be customized to add mobs from other mods via config
- Added an option to change the fall damage cap in the Vilvgaver Challenge, where I forgot to
- Added Hyper Snow Golem
- Started adding Amoebic Devourer
- Started adding Stick Figure (based on Alan Becker's "Animation vs Minecraft" series. incredible work)
- Stunned effect now disables healing on whatever mob it's applied to
- Some code optimization (for one, StareAtDefenderGoal doesn't make every single mob in the world scan freaking 50 blocks out every tick anymore)
- Added The F I N G E R
- When Defender uses Saws, he now attempts to use Claws if he is within melee range for a combo
- Same applies to Chainsaw right after Claws (also buffed Defender's knockback strength on the finishing punch with Claws)
- Added PvE Blocks, a helpful self-removing block for players who use blocks while playing around with boss fights but don't want to have to deal with the hassle of cleaning up their mess in Creative Mode afterward
- Altered Defender's Shuriken Launcher attack in Phase 1 to have a longer telegraph, but it is now much harder to dodge
- Defender's Chainsaw attack now deals lifesteal
- Various Defender attacks will now multiply in damage if their victim is wearing armor
- Defender's Boomerang now has a bigger AoE
- Removed the Z-fighting from Freaker's model (ulgh my god why didn't i do this sooner)
- Defender's Axes now extend the proper Projectile class instead of a Living Entity
- Added Aimbot, a dumb one-off mob I made for fun. This skeleton installed so many cheat codes that he's nearly unstoppable... until he gets banned for cheating
- Creeper Infection now sees the same way the vanilla Creeper does when spectating as any of them
- Defender's Chainsaw is now capable of destroying mobs that have no i-frames by default, like Illage & Spillage's Absorber
- The "beam" part of Defender's Chainsaw now has a smoother animation coming out of the box
- Improved Defender's accuracy in finding dense groups of mobs to crash with his Spike attack in phase 1. This also applies to Chainsaw
- Defender's Claws now forces mobs caught in the kick to dismount
- Added music for Defender, composed by none other than yours truly
- Defender's Spikes now heal him 1 HP for every mob caught in the explosion radius
- Extended Defender's Excalibur ultimate on Phase 1 to match the new boss music, but now he's a little slipperier with it (I'll properly revisit it another time, I'm just tired of this update being dragged out longer than necessary)
- There is an Easter Egg somewhere in the mod. Here's a hint: it's an interaction between this mod and one of my others
- Defender's Axes are now stopped by walls completely (an entity has to have line of sight with them to be damaged)
- However, they are no longer stopped by Shields (they now cause shields to go cooldown)
- Defender's head now removes all X rotation during Excalibur

 

- Started adding Gamemode Fun, mob battle genres based on gamemodes from other games just for fun

  •              -First mode added is Capture the Flag, based on Team Fortress 2's gamemode of the same name
  •              -Path Guide entity, useful for map makers who want to do Gamemode Fun mob battles; right click to connect one to another (this is still work in progress; put on hold for now)

This mod has no related projects