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Yellowbross's Extras

Random mod ideas that didn't really fit anywhere else.

File Details

1.19.2, V1.1.0

  • R
  • Nov 18, 2024
  • 3.09 MB
  • 82
  • 1.19.2
  • Forge

File Name

yellowbrossextras-1.19.2-1.1.0.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:yellowbrosss-extras-836959:5916203")
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If I don't release this update now as it is, I'm going to forget about it yet again. Some stuff in this update is still work-in-progress, however there should be no unfinished code that would break the mod's features entirely.

Includes changes to the config.

 

-Added Vilvgaver, a mob inspired by Garry's Mod Nextbots

  • -Comes with its own challenge; enable the "vilvgaverChallenge" gamerule before creating your world to activate the challenge!

 

-Buffed Defender's first phase

  • -Defender takes half of all damage during Chainsaw
  • -Buffed Excalibur damage from 12 to 25
  • -Defender prefers saving Claws for mobs with higher max HP
  • -Claws will stun any mob hit by the kick for a moment
  • -When fighting a player, Boomerang now acts like Freakager's Scythe (at half HP)
  • -Defender prefers only using Chainsaw when a target is further away
  • -In Claws, Defender will punch his target after dropping out of the sky
  • -Defender can now turn around while using Chainsaw, as a result of fixing a bug
  • -Buzzsaw bypasses armor
  • -Excalibur pulls mobs even harder and from a much bigger distance
  • -Shurikens now deal % damage if the mob is too close, in addition to the 12 base damage
  • -Spikes now averages the coords to jump at for all enemies near Defender's target combined
  • -Defender now slams down when he uses Spikes instead of potentially missing his target by a long margin
  • -The sword attack now heals Defender for each mob he hits, up to 20 HP
  • -Defender cannot be damaged during the Buzzsaws attack

 

-Adjusted some stuff in Defender Phase 1 for player battles (spikes pattern is now telegraphed, buzzsaws is much more avoidable)

-Fixed Defender trying to continue with Claws on a mob killed by his first kick
-Defender now kills any entity that attempts to leash him automatically (a very specific but necessary counter)
-Defender's boss bar no longer drops to 0 whenever he is defeated
-Nerfed a Defender cheese that revolved around using void damage to bypass phase transitions
-Polished Defender's chainsaw attack
-Slimmed Defender's body down a little (he was always drawn as thinner in cartoon art so)
-Fixed certain mobs like Withered Cultist freezing Defender at 0 HP
-Working on Defender's second phase; one unfinished attack is in right now (Summon a phase 2 Defender if you would like to see it)

 

-Creeper Infection system can now be toggled with a gamerule
-Reduced Creeper Infection's follow range to 48 (same as blazes; hopefully the game chokes on their high numbers less this way)
-Overhauled Sprayers' projectile attacking
-Creepers now explode on death (one last effort to infect the enemy)

 

-Added Mob Remover item, click a Yextras mob to remove it from the world automatically
-Added config list for entities that Yellowbross's Extras cannot modify the AI of, as an antidote for compatibility issues

  • -Defaults to just Blue Skies' Arachnarch for now

 

-Added Converslin

  • -Meet the Oryctolins, a race of bunnies that have advanced even further than the Illagers. The first of many coming soon...