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Yardsite

Before the world is created, pick your spawn point on a 3D biome map within a radius of a few hundred chunks.
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yardsite-0.1.2.jar

File nameyardsite-0.1.2.jar
Uploader
CYun_CYERCYun_CYER
Uploaded
Nov 5, 2026
Downloads
16
Size
298.6 KB
Mod Loaders
NeoForge
File ID
9450494
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:yardsite-1783453:9450494"

Learn more about Curse Maven

What's new

Added

  • Epic terrain compatibility: after detecting epic terrain, the height scan limit goes from 160 → 500 (then calculated based on dimension and noise range loss, the actual height limit is about 448).
  • Optimized the height scan algorithm; the height scan starting point adapts based on the trend of already-sampled neighboring columns, and there is a measurable speed improvement in the data.
  • However, in actual testing, there is no perceived speed improvement...
  • site.selectRadiusEpic (default ±8000): when epic terrain is detected, the large sandbox coverage area automatically widens.
  • site.sandboxColumns (default 256): the number of columns and sampling points grows proportionally with the range; doubling the radius doubles the columns (上限 512).
  • site.instantReveal (default off): columns in the selection map no longer wait 520ms to fade in and grow tall; whichever cell is sampled is drawn fully immediately.

The configuration file is at config/yardsite-common.toml. The default values of the three new options do not change the original behavior; without epic terrain installed, it behaves the same as 0.1.1. NeoForge 21.1.x / MC 1.21.1.

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