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Xiaoxiang Sects and Beast Tides

Found a sect, build a Scripture Pagoda, besiege rivals and take vassals, explore secret realms and tame demon beasts. Addon for Xiaoxiang Cultivation.
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Xiaoxiang Sects Expanded 1.0.40

File namexiaoxiang_sects-1.0.66 48.jar
Uploader
AnimeOGAnimeOG
Uploaded
Oct 18, 2026
Downloads
76
Size
1.4 MB
Mod Loaders
Forge
File ID
9236116
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xiaoxiang-sects-and-beast-tides-1744271:9236116")

Learn more about Curse Maven

What's new

Xiaoxiang Sects Expanded — 1.0.66 (bug fixes)

Fixed

  • Sects spawning inside or right next to cities. A sect, including its protection array, is no longer founded if its centre lies within 170 blocks of a city's ground. Previously, sects could still land inside villages or put their protection array at a city's entrance.
  • Grottos and caves spawning inside cities. Wild spirit caves and herb grottos no longer generate within 64 blocks of a city, and sect caves and spirit vein grottos stay at least 48 blocks away.
  • Evil cultivators spawning inside villages. Wild wandering cultivators (righteous or evil) no longer spawn inside city walls, including when chunks first generate.
  • Mobs being deleted inside towns. Monsters and wild beasts still can't spawn inside the walls, but those that wander in from outside are no longer deleted — the town guard (and your garrison) fight them instead.

Note: the generation fixes only apply to newly generated land; anything already built near a city stays.


Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.

This mod has no additional files