Xiaoxiang Sects Expanded 1.0.40
Curse Maven Snippet
What's new
Xiaoxiang Sects Expanded — 1.0.66 (bug fixes)
Fixed
- Sects spawning inside or right next to cities. A sect, including its protection array, is no longer founded if its centre lies within 170 blocks of a city's ground. Previously, sects could still land inside villages or put their protection array at a city's entrance.
- Grottos and caves spawning inside cities. Wild spirit caves and herb grottos no longer generate within 64 blocks of a city, and sect caves and spirit vein grottos stay at least 48 blocks away.
- Evil cultivators spawning inside villages. Wild wandering cultivators (righteous or evil) no longer spawn inside city walls, including when chunks first generate.
- Mobs being deleted inside towns. Monsters and wild beasts still can't spawn inside the walls, but those that wander in from outside are no longer deleted — the town guard (and your garrison) fight them instead.
Note: the generation fixes only apply to newly generated land; anything already built near a city stays.
Built as an addon for Xiaoxiang Cultivation World. Thanks also to Threateningly Mobs. I don't own those mods; anything will be removed on request.
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