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XenoFactions

Xenofactions is a fork of the Xradar factions mod with various improvements and usability for server owners wanting a factions/claiming mod without using plugins.
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Xenofactions-2.3.6.jar

File nameXenofactions-2.3.6.jar
Uploader
TrollionaireTrollionaire
Uploaded
Oct 5, 2026
Downloads
11
Size
34.0 MB
Mod Loaders
Forge
File ID
9065834
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xenofactions-1157568:9065834")

Learn more about Curse Maven

What's new

XenoFactions 2.3.6

XShop Overhaul

  • Reworked XShops around a new server-managed shop system.
  • Shops now use stable internal IDs, so renaming a shop no longer breaks linked shop blocks.
  • Added new admin commands for creating, editing, renaming, deleting, and managing shops.
  • Added admin configuration menus directly to XShop blocks.
  • Added offer editing through the new shop management interface.
  • Added a searchable shop browser for faction markets.
  • Admin shop management now requires permission level 3.

Faction Market Terminals

  • Added craftable Faction Market Terminals.
  • Terminals allow factions to browse configured server shops from their capital.
  • Only Officers and higher can place faction terminals.
  • Terminals may only be placed inside the faction's designated capital.
  • Each faction may have only one active terminal.
  • Removed or missing terminals can now be recovered cleanly, including terminals deleted through WorldEdit.
  • Shops can individually be marked as Faction: Shown or Faction: Hidden.
  • Hidden shops remain usable through directly linked XShop blocks.
  • Disabled or admin-only shops will not appear in faction terminals.

Faction Capitals

  • Added a dedicated faction capital system.
  • A faction's founding city becomes its initial capital.
  • Only faction leaders may change the capital.
  • Capital changes have a configurable seven-day cooldown.
  • /c sethome must now be set inside the faction capital.
  • Changing capitals automatically invalidates the old faction market terminal.

Existing factions will use their previous home city as their capital where possible.

XShop UI Changes

  • Right-clicking an XShop now opens trading for admins normally.
  • Admin configuration is accessed through the separate Configure option.
  • Renamed the old Market setting to Faction: Shown/Hidden and added an explanatory tooltip.
  • Adjusted the shop trading screen's next-page button alignment.

Fixes

  • Fixed emerald blocks being unintentionally unbreakable due to an unused global block override.
  • Emerald blocks now have their normal mining and blast behavior again.
  • Fixed a XenoFactions logout exception caused by attempting to send a kit-menu packet after the player had already disconnected.

Compatibility

  • Existing XShop configuration is automatically backed up and migrated to the new format.
  • Existing placed XShop blocks are preserved where possible.
  • Existing factions are migrated to the new capital system automatically.

Full multiplayer testing of the new shop, migration, terminal replacement, and capital-change systems is still recommended before production deployment.

This mod has no additional files