!!!THIS MOD IS DEAD!!!
There is a sequel though: Xenoclus 2
Welcome to Xenoclus!
This mod is all about exploration so I shall not spoil much.
This mod will add in over five unique dimensions (currently there are four)
- Four unique dimensions
- A plethora of new biomes
- A truck load of structures
- Many environment improvements to base dimensions
- Castles with friendly mobs
- Many unique and interesting mobs
- One boss fight (more to come)
- Rare loot
- New foods
- New armors
- A new transportation device
- Many building blocks
- With hundreds of new blocks
- With many unique decorations
- With many different and alien plants
- Portals to new lands
- More interesting structures
How to Get to the Dimensions
Umbra:
First you must obtain an emerald and combine it with an emerald and a ghast tear to get a Shade Emerald. Then you get any mob head and combine it with the shade emerald to get the Umbra Transmitter. Create a portal formation out of bone blocks and then use the Umbra Transmitter on it.
Borealark:
First you must explore the snowy biomes of your world and find a shed. In that shed there will be Golden Thread. Then combine said thread with any enchanted book and a diamond to get The Cryotic Book. Create a portal formation out of Packed Ice and use the book on it.
Azathoth:
Create a portal frame out of any vanilla prismarine, craft a Strange Pyramid out of palm leaves, prismarine, and other materials. Then use the pyramid on the frame.
Abyss:
Create a portal frame out of Abyssal Scaltone Bricks, craft a Trench Artifact out of Abyssal Scaltone, Aquem, and Drenchire. Then use the artifact on the frame.
Issues:
- Certain flying mobs will blast off whenever touching the ground (this is an issue with MCreator)
- Mage and other ranged mobs have incomplete projectiles (this is an issue with MCreator)
- The Abyss can be laggy and look weird when loading in (this is due to the method I used to make the Abyss' biomes actually differ, I may release a version without that though, although it won't look as pretty)
- The Abyss can rarely crash the game (refer to the above)
- A certain attack performed by the Creepalisk will sometimes float there not colliding or doing anything (this is an issue with Minecraft)
- Some structures destroy terrain (this will be fixed in the Protordial Arts Update)
- The droid creation kit has the ability to crash the game. (FIXED)
Flood O' Content Update has just released!
Other Pages
Xenoclus One Guide and News on MCreator
Videos
Xenoclus One Cinematic Showcase
Credits
This mod was made with MCreator.
Almost Everything - Me
Secret, Snowmobile model, and Cryofuge Sword, Chain Chakram model - TheDuckeyMomo (doesn't have a CurseForge Account)
Lycan and Fenrir models/textures - Bronze
All music - Junk Jack (its a game)
You need to continue this mod. After looking at ur "Rotten Creature" mod i think this mod had its own potencial of getting better. I believe in you man
wiki plz
In reply to LilBigGradient:
This mod is dead.
Xenoclus 2
Great mod!
Stupid question, but could you make a wiki for the mod (Fandom would probably be the easiest way) for people like me that don't actually play much, but want to learn as much as they can about every single feature for no reason in particular? Also, in the "sounds" folder, there are four music pieces called "cyro day/night/underground1/underground2," where do these play? Is that gonna be the fifth dimension?
In reply to EpicNecromancer1:
Thank you! I don’t have a real plan for any information source for reading up on the mod. But I might do it, just not sure when I’d do it. As for the music labeled under “Cryo” Cryo was a code name for Borealark.
Edit: those music tracks don’t play anywhere in game except for one, which is the ambient track for Borealark.
In reply to mrcubist:
Ah, I see. Thanks for responding!
1.15.2?
In reply to risamuu777:
1.15.2 is not something I have as top priority at the moment as it would require me to redo a lot of models, and some of the older models I do not have the files for. So 1.15.2 is gonna be a few days or more after the Protordial Arts update.
Is there any way to reduce the spawn rate for spectator and perceiver, they kinda destroy the enderman farm.
In reply to killerby988:
Unfortunately I do not have config options for my mod yet, but I’m thinking about learning how to make them.
These are some excellent, original-looking dimensions. The abyss is probably my favorite except that in the Luminous Deep and Trench Sand biomes, the game waits until you get relatively close (10-20 blocks or so?) and then starts to generate/replace the surface blocks and plants. It is a little immersion-breaking and might even cause crashes (for example https://pastebin.com/s0EQh0uD).
In reply to bikecicle:
Thank you. The abyss was definitely the most challenging dimension to make so far. As I have tried to fix the generation errors in it before, but in doing so it ruins the look and identity of the dimension. So now I suppose it’ll have to be this way until I find another solution.
In reply to mrcubist:
Fair enough. Thanks for the reply!
In reply to bikecicle:
To update on this issue: in the coming update it will be fixed as I have found a solution!
In reply to mrcubist:
Sounds great. Looking forward to the update.
The mobs are way better than any mcreator mobs out there it has a java feel but are you ever considering to move to java? although there is a problem with the mouth part of the mobs is overlapping like the shark or the muncher
In reply to le0nestar:
Thank you, although I do not consider moving out of MCreator in terms of modding. Despite me wanting to go into game design, right now I’m not looking deeply into the coding aspect but rather learning more on balancing, presentation, and lore exposition purposes. And yes, there is lore for this mod and a more present but still secretive presentation of it will be introduced in the Protordial Arts Update.
All but the Umbra are great. There are too many vanilla mushrooms there.
In reply to The_Supreme_Emperor:
Thank you!
New update new crashes here you go https://hastebin.com/egazobikix.rb
I hope the mod moves out of mcreator and into java code