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Xaero's Minimap (Fair-play Edition)

Fair-play edition of the Xaero's Minimap mod, designed for fair PVP against players without a minimap.
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FP20.30.1 for Forge 1.16.4 - 1.16.2

File nameXaeros_Minimap_FP20.30.1_Forge_1.16.4.jar
Uploader
xaero96xaero96
Uploaded
Jan 1, 2021
Downloads
4.7K
Size
623.3 KB
Mod Loaders
Forge
File ID
3155260
Type
R
Release
Supported game versions
  • 1.16.4
  • 1.16.3
  • 1.16.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:xaeros-minimap-fair-play-edition-263466:3155260")

Learn more about Curse Maven

What's new

* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.11.6 is recommended.
+ Added a new setting for changing the ingame waypoints name scale.
+ Added a new setting for changing the ingame waypoints distance (text) scale.
* Changed how distant in-game waypoint scaling works. It now uses view space depth instead of the actual distance. This means that waypoints that are visually in the corner of the screen won't look bigger than the ones in the center.
+ Added a new setting for changing the ingame waypoints "clamp depth". It is the depth at which waypoints stop getting smaller when you go further away from them. The higher the value, the smaller distant waypoints look. By default, the "Auto" value is used, which is usually 6.0 but can be lower depending on your FOV and screen height.
* Changed the ingame waypoint icon size to match the distance text size. If you want to make waypoints look like what they used to, set clamp depth to 12, waypoints scale to 2.5, waypoints name scale to 0.5 and distance scale to 0.8.
* Made the default scale of ingame waypoints 2 times smaller. Clamp depth works differently now, so distant waypoints shouldn't look too small.
* Changed the default cave mode ceiling to 3x3.
* Lowered the default angular distance for displaying waypoint distances.
+ Added suppression (optimized) for incorrectly defined vanilla map colors. Although this was never an issue on my end since it also crashes the regular vanilla paper maps, it is very common and it doesn't seem to be getting a fix, so I have to do something. For example, this fixes compatibility with Jurassicraft.
* Improved consistency with the world map of how water looks.
* Fixed glowing blocks sometimes not "glowing" at night.
* Fixed glowing structures looking completely flat on the map. For example lava falls, glowstone, glowing trees.
* Changed the minimum "terrain depth" brightness from 0.7 to 0.9 when not using the legacy terrain slopes. Should fix low-height worlds looking dark on the map.
* Fixed the Ars Nouveau mod causing most entity heads/icons to become invisible. Potentially fixed similar issues with other mods.
* Main player/entity crosshair/arrow should now render on top of waypoints.
* Ovehauled the English US translation. Huge thank you to Greg-21!

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