File Details
FP1.16 for Minecraft 1.7.10
- R
- Jan 27, 2019
- 357.18 KB
- 1.4K
- 1.7.10
File Name
Xaeros_Minimap_FP1.16_Forge_1.7.10.jar
Supported Versions
- 1.7.10
* Fixed division by 8 not being taken into account when setting a deathpoint when dying in the nether with an overworld waypoints sub-world active.
+ Added 2 new buttons in the "Options" menu in the waypoints screen for dividing or multiplying all sub-world coordinates by 8.
+ Added 2 new buttons in the waypoint editing screen for dividing or multiplying coordinates by 8.
* Fixed a "random" crash that rarely happened when switching from world map to local chunks.
NB! This fix will mess up rendering of waypoints set in the nether with the bug present. That's why you can now also quickly multiply/divide coordinates of all ("Options" button on the waypoints screen) or a single (by editing a specific waypoint) waypoint in a sub-world. Coordinates of deathpoints were not affected by this.
* Improved the "Show Flowers" option to include all "bush" blocks for better mod support.
+ Added a new experimental option for the terrain slopes. Usage of world map chunks should be turned off for this first.
* Fixed a rare issue where terrain slopes would render incorrectly.
+ Added a new option to enable player names under the player heads on the minimap.
* Moved some options around in the settings.
* Updated Ukrainian translation. Huge thanks to Olexn for contributing!
* When placed in the lower half of the screen, the minimap will now be anchored to the bottom of the screen when the screen is resized, similar to how it already works on the horizontal axis.
* Fixed a very rare crash when writing to the minimap caused by an issue in Minecraft itself.
* Fixed a random crash when the mod is accessing biome data.
* Improved RAM usage of the entity radar.
* Compatibility with Xaero's World Map 1.3.
* Fixed a crash caused by having a lot of waypoints in a set, opening the edit/add screen from the WP menu (while viewing the set), changing the set to a small/empty one and confirming.
* Fixed a synchronisation issue which rarely caused a crash.
* Probably fixed the issue where the crash report wouldn't show the actual cause of the crash.
* Fixed the game crashing when deleting a waypoint while holding the left mouse button over it in the waypoints menu.
* Fixed Unicode characters in waypoint names not saving properly on Windows OS.
* Fixed the game sometimes (~1/300 probability) crashing when entering a cave for the first time since the game start with Xaero's World Map installed. More often this happened on world load if the player was in a cave (much higher probability).
* Improved backwards compatibility of waypoints data. However, please still make your own backups (the mod makes them too) when skipping MC versions (for example going from 1.7.10 to 1.12.2, skipping 1.8, 1.9 etc) or skipping A LOT OF mod versions. There usually shouldn't be any issues. I found and fixed one though.
* Fixed "undefined packet discriminator" errors.
* Portuguese (Brazil) translation updated by DaDodger.
* Fixed multiplayer waypoints on 1.7.10.
* Fixed a crash caused by a mod incompatibility with Chocolate Quest/Better dungeons in 1.7.10.
* Fixed cave maps "blinking" issue introduced in 1.15.1.
* Optimized the use of memory for the default minimap loading. Not necessarily in terms of the amount of memory used but rather in terms of the way the memory is used. This means less memory cleanups (garbage collection) and it can potentially improve performance. Only applies to cave maps if you're using Xaero's World Map.
* Fixed the game crashing when switching waypoint sets after starting the game with all waypoint-related features disabled.
* Fixed the game crashing when going into skin customization settings with some other compatibility-related factors in play.
* Fixed slime chunks not working with waypoints disabled.
* Improved the logic behind updating the default minimap loader chunks when the lighting changes.
+ Waypoints from overworld while in nether will now appear as if their coordinates are divided by 8. Creating and teleporting to waypoints is also supported.
* Fixed distance to waypoints precision. Makes sense for it to be more precise, now that it's possible to view distance under 20 since 1.14.9.1.
* Fixed a rare crash when using the mod alongside the world map mod.
+ Added a new option to display distance to waypoints at any distance.
* Rearranged some options in the settings GUI.
* Fixed backwards incompatibility causing the mod to not use correct sub-worlds and crash on "make sub-world current" option after downgrading from Minecraft 1.12 to versions below.
* Other related optimisations.
* Improved compatibility with Statues mod.
* Fixed cave mode with lighting turned off.
* Fixed rare crash on world loading.
* Fixed key bindings not working in spectator mode.
* Fixed rare crash which happened on hotbar rendering.
* Fixed crashes caused by having Armour Status interface turned off since last update.
* Fixed compatibility with Mystcraft and potentially other mods.
* Improved German translation. Thank you to Tails32!
* "Instant" waypoints will now be temporary and won't be kept on client restart. However, editing a temporary waypoint will make it permanent.
* Fixed a crash caused by using on of the waypoint managing tools.
* Fixed more compatibility issues with some mods that mainly caused water and lava to have wrong colours. Tested with Chisel mod (+CTM). A similar fix is coming in the next World Map update.
* Fixed version checker taking too long to notice time outs when connecting to the update server.
* Potentially fixed multiworld support for servers that use compass to point to the nearest death point.
If this works as supposed to then the same fix will be ported to the world map mod.
* Fixed the mod incorrectly thinking that you're always viewing an overworld waypoints sub-world while in the nether (division by 8).
* Fixed chunk grids rendering incorrectly when using world map chunks.
* Fixed the current biome displayed under the minimap being slightly wrong.
* Fixed waypoints not working correctly on multiplayer.
* Fixed player heads not rendering properly.

