promotional bannermobile promotional banner

Woody's-XaelionOrigins

XaelionOrigins adds new origins, class compat for simply swords and custom fae origin wings
Back to Files

woodysorigins-1.0.10.jar

File namewoodysorigins-1.0.10.jar
Uploader
PoppawoodyPoppawoody
Uploaded
Sep 22, 2026
Downloads
10
Size
396.3 KB
Mod Loaders
NeoForge
File ID
8950121
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:xaelionorigins-1693225:8950121"

Learn more about Curse Maven

What's new

Changes made

  • Moon Elf's three Luck-only evolution rewards are now Moonstep: 5%, 10%, and 15% movement speed. Each replaces its predecessor. Existing IDs remain intact so saved selections continue to reference the same powers.
  • Trail Cook's Campfire Menu rewards alternating dishes. Three distinct rewarded dishes in succession improve regeneration from five to eight seconds and saturation from two to four. Repeated food still feeds normally; the bonus retains its 30-second cooldown. Added rabbit stew, beetroot soup, and pumpkin pie to the prepared-food options and added action-bar feedback.
  • Spellblade combo building now explicitly requires player-attack damage. Previously, checking only the direct attacker could admit player-attributed non-melee damage from integrations.
  • Twilight Scout no longer creates bonus resources when breaking vegetation in Creative mode.
  • Added a game test for meal variety, repeated dishes, and cooldown behavior.

    Elf ear appearance update

    Reworked the shared Wood, Moon, Shadow, and High Elf ear layer. Ears now use the player's skin texture, sampling the lower outer cheeks instead of applying a fixed pink tint to a white texture. Custom cheek markings can therefore also appear on the ears; this is skin sampling, not automatic skin-tone detection.

    Shortened the tips from 8 to 6.6 model pixels from the head center, lowered the attachment slightly, and swept the tips backward and upward. Roots overlap the head slightly to prevent gaps, and ear thickness tapers toward the points. The layer continues to follow head rotation and now respects head visibility.

    Corrected triangular faces to emit four vertices for the quad-based entity buffer, using a duplicated tip, and calculated surface normals for each face so edge lighting follows the geometry.

    Validation: offline Gradle build passed. In-game appearance still needs visual verification from front, side, and rear, including head turns, crouching, both player model types, custom skins, and helmets/hair overlays.

This mod has no additional files