woodysorigins-1.2.2.jar
Curse Maven Snippet
What's new
Woody’s Origins — Sanguine Arts & Demigod Horns
Updates through v1.2.2
Vampire Spells Addon Compatibility
New optional interactions connect Blood & Moon with Vampire Spells Addon and Iron’s Spells ’n Spellbooks:
Crimson Scion: Vampires with at least 75% blood gain +10% Blood spell power.
Court Exile: Blood restored by Devour or Ray of Siphoning can trigger its feeding protection, sharing the existing cooldown.
Blood Duelist: Completing a melee combo empowers the next successful Blood spell hit within 6 seconds.
Curse Hunter: A damaging Holy spell can consume a hunter mark for the same bonus as a melee finisher.
The addon retains control of blood costs, restoration, and spell cooldowns.
New Class: Blood Mage
Crimson Script rewards spell variety. As a vampire, damage enemies with three different Blood spells within 10 seconds to empower the third spell’s first successful hit by 25%.
Completing the sequence starts a 15-second cooldown. Repeated channel ticks cannot advance the sequence or repeat the finisher. Blood Mages deal 10% less melee damage.
Character Refinements
Refreshed origin, background, and class descriptions with distinct lore and playstyles.
Replaced 48 repetitive evolution names with names unique to each origin’s journey.
Corrected outdated tooltips, including Fae size and High Elf’s fire projectile.
Storm Survivor — Thunderhead: Sustained sprinting in rain prepares a stronger melee strike.
Hunter’s Apprentice — Pin the Quarry: Crossbow hits periodically slow hostile vampires and werewolves.
Existing character selections and evolution progress are preserved.
Evolving Demigod Horns
Demigods now have black, curved horns that grow with each evolution:
Mortal Vessel: Small buds.
Awakened Blood: Larger horns.
Divine Scion: Developed horns.
Demigod Ascendant: Full-sized, swept horns with tapered tips.
The latest placement adjustment moves the bases forward and outward to the upper forehead corners for a devil-horn appearance.
Horns follow head movement, synchronize in multiplayer, and disappear when Demigod is deselected. They are cosmetic and hide during invisibility and spectator mode
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