WyWF

Minecraft seed finder right in the world creation menu in the seed input field
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wywf-1.4.0+26.x.jar

File namewywf-1.4.0+26.x.jar
Uploader
mermagudyanmermagudyan
Uploaded
Aug 27, 2026
Downloads
17
Size
679.7 KB
Mod Loaders
Fabric
File ID
8747964
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wywf-1607699:8747964"

Learn more about Curse Maven

What's new

New

  • Much faster searches. The mod now uses a built-in speed-up library when available. Biome checks become up to ~50× faster. It turns on by itself, and if the library is missing, the mod quietly keeps working the old way.
  • Nether structures finally work. Searching for nether fortress or bastion now finds real seeds. Before, these searches almost always came back empty when the speed-up mode was active.
  • Cave biomes work with "under". Queries like under lush caves now return results — before this version, they never did.
  • Smarter spawn fallback. When the game's own spawn finder comes up empty, the mod now searches around for the nearest sensible spot (plains, forest, taiga, meadow, sunflower plains) within a few thousand blocks, instead of just guessing next to the origin.

Changed

  • Spawn-centered search is more accurate. Each seed now gets its own spawn position and terrain height (before, many seeds shared the same wrong height and an approximate position). When the predicted point lands in water, nearby dry ground is preferred.
  • Strongholds are placed correctly. Each seed now gets its own true ring positions. Before, seeds that differed only in their upper bits shared one wrong set, giving both false finds and missed finds.
  • Renamed biomes match again. Looking for snowy plains, windswept hills, old growth pine taiga, wooded badlands and friends now works together with the speed-up mode — before, these biomes silently never matched there.
  • Village phrases work again. Combinations like plains villagedesert templesnowy village are recognized as one thing again, and asking for a nether fortress, bastion or end city by name works.
  • some counts honestly. Asking for some 2 strongholdsome 2 mansion and similar now truly requires that many — before, one instance was enough.
  • Even faster. Removed hidden disk writing inside the speed-up library that slowed down every checked seed, and sorted query parts once per search instead of once per seed.
  • More reliable caching. An internal mix-up that could rarely swap two different search results has been eliminated.
  • Calmer logs. Normal, successful events no longer shout like warnings; genuine failures now report full details.
  • Small cleanup in the settings screen layout.

Fixed

  • Searches centered on the spawn point no longer reject every seed up front when structures are requested.
  • A crash while predicting the spawn point could silently stop a whole search thread mid-run. It now skips just that one seed.
  • Very rare race: clicking "Create World" at exactly the wrong moment could create a world with the wrong (or zero) seed.
  • Rare freezes and corrupted results when many search threads shared one lookup table.
  • Saved search reports no longer scramble when several threads write them at once.
  • The speed-up library's helper objects are properly released after each search instead of leaking memory.

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