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WyWF

Minecraft seed finder right in the world creation menu in the seed input field
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wywf-1.4.1+26.x.jar

File namewywf-1.4.1+26.x.jar
Uploader
mermagudyanmermagudyan
Uploaded
Sep 15, 2026
Downloads
21
Size
1.2 MB
Mod Loaders
Fabric
File ID
8890256
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wywf-1607699:8890256"

Learn more about Curse Maven

What's new

New

  • Nether fossils can be found. nether fossil / незер-ископаемое is now a searchable structure, including in the speed-up mode.
  • Sulfur caves use the speed-up mode. near sulfur caves now runs through the fast native library instead of the slow fallback path — before, these searches never touched it.

Changed

  • Correct world generation for 26.x. The built-in speed-up library is rebuilt from the current cubiomes fork, so it computes actual 26.x generation instead of 1.21-era math. In practice this means sulfur caves and pale-garden placement now match the game. A 300-seed audit against the old library showed zero unexplained differences — every change is new 26.x content.
  • 26.3 port of the Java samplers. Mojang refactored the density API in 26.3, so the reusable climate and terrain samplers are rewritten on the vanilla per-seed calls; the hand-mirrored internals are deleted and the access widener is empty. Parity tests prove bit-identical climate sampling and exact heights.
  • Quiet logs, opt-in debug. Normal play logs almost nothing now: the per-search chatter (query echo, worker lifecycle, progress, deep-verify verdicts) prints only with -Dwywf.debug=true. Genuine failures still log loudly, with details.
  • Spawn-centered search is ~4× faster. Each seed costs about 5ms instead of 22ms: a cheap spawn estimate goes first, the last-resort land hunt samples one biome grid instead of up to 512 individual lookups, the game's own sampler almost never fires, and bulk mode skips a height lookup whose result it threw away anyway.
  • Village variants are ~3× faster. plains village, desert village and friends now check only their own variant instead of all five — with identical verdicts by construction.
  • Fewer trips into the speed-up library. Biome checks cross over once per search area instead of once per sampled point, and structure viability for a whole area resolves in one call instead of one call per candidate.
  • No wasted fallback hunt. When the native finder already returned a usable spawn point (even over water, where the game itself would spawn you too), the search takes it instead of running a full spiral search.
  • The BOTH search center is retired. It silently preferred ORIGIN matches and hid SPAWN ones, which confused more than it helped. Existing BOTH settings automatically become ORIGIN. Per-term search centers arrive in 2.0.0.

Fixed

  • Searches for flower forests, windswept forests, trail ruins, trial chambers, mineshafts, warm/lukewarm/cold/frozen oceans, snowy beaches and stony shores used the wrong internal numbers, so they silently never matched (or matched the wrong place) when the speed-up mode was active. All resolve correctly now.
  • A forbidden-structure check in the final verification was stricter than the main search and could reject good candidates.
  • Placements no longer veto each other. When one placement of a structure fails its biome check, the remaining placements are still tried — before, a single failing placement could throw away a good seed.
  • No more phantom structures near sulfur caves. On 26.2 the native library reports witch huts and buried treasures that do not exist in the game when sulfur reaches the surface (upstream issue). Such candidates are now vetoed when sulfur is their surface biome; underground structures and deep sulfur are unaffected. Regression seeds included.
  • The native version slot now follows the running game (26.1 vs 26.2 vs 26.3): one library carries every version, and a newer slot than the game would invent content that does not exist yet.

Credits

  • Fast native math is cubiomes by Cubitect, via the active fork by xpple. The library ships inside the mod — nothing is ever downloaded at runtime. Build sources, the build script and SHA-256 hashes are published with each release for verification.

This mod has no additional files