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Would You Rather By Buraca27 (WYRBB)

Every so often, you’re forced to choose between two permanent trade-offs. Stats change, controls shift, and visuals glitch. Both halves take effect immediately and neither wears off. How long can you survive the mess you build?
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Would You Rather 2.0.14 (Minecraft 26.2 - Fabric)

File namewouldyourather-2.0.14.jar
Uploader
Buraca27Buraca27
Uploaded
Sep 15, 2026
Downloads
49
Size
323.0 KB
Mod Loaders
Fabric
File ID
8891262
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:wyrbb-1639439:8891262"

Learn more about Curse Maven

What's new

What's New — Build 2.0.14 / 1.0.14

Fixed

  • Grounded could still let you jump. The old fix zeroed your velocity from the server, but your own jump is decided on your own client a tick earlier — so the server correction always arrived too late to matter. Now the jump is cancelled right at the source, on your own client, before it ever happens.
  • Black Cloud had several issues: the "cloud" was just scattered particles that read like confetti with no solid mass above you; the rain sound almost never played (it was tied to a setting that only rolls once every 5 minutes); and once the cloud became visible, it snapped between positions instead of moving smoothly. Now it's a real solid dark cloud entity with no collision, rain sound at the same frequency vanilla itself uses, and smooth motion that follows you naturally.
  • Aflame in/near water caused a non-stop extinguish sound. The game uses the same signal both to render the fire visual and to decide when to try extinguishing it in water — since Aflame never has real fire to actually extinguish, the game got stuck endlessly retrying and spamming the sound.
  • A pre-existing trait (Liar's Eyes) could crash the game during world/chunk generation. It used a data structure that isn't safe when multiple parts of the game read it at the same time, which happens whenever terrain is being compiled across multiple threads. Fixed.

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