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WynnLabs

Your Wynncraft co-pilot: what to wear, sell or ID, a BiS road map to Lv 121 with alternative builds, WynnBuilder import/export, quest guides with waypoints, raid and lootrun tracking.
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Wynn Labs v0.2.27 (NeoForge)

File namewynnlabs-neoforge-0.2.27.jar
Uploader
anilkenanilken
Uploaded
Nov 5, 2026
Downloads
5
Size
7.2 MB
Mod Loaders
NeoForge
File ID
9453344
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:wynnlabs-1752786:9453344"

Learn more about Curse Maven

What's new

v0.2.27 (2026-11-05)

New Features

  • map: guild map with held times, territory cards and a guild panel (#99) (1a2861b)
  • advice: Trade Market listings can show how good they are for your build, and slot glows start off (#97) (e704768)
  • ui: hovering the powder marks or the item tells which powders to add, how many and their tier (#96) (da2ad5f)
  • ui: the gear list marks the powders to add under each piece, shows tomes and aspects for what you wear now, and copies a picked item's name (#95) (4095671)
  • crowd: crowd mode also hides other players' arrows, the flames on burning entities and 37 more spell effects (#93) (7a63b65)
  • tree: the ability tree plan weighs each node by how much its spell is to you (#91) (f826344)
  • ui: the Mount Feeder card suggests the best partner to breed with, and its texts stay inside the card (#89) (929a3e3)

Bug Fixes

  • market: wards, runes and other market-only items show their price and open the market window (#98) (f45340a)
  • build: build links use the current ids of renumbered guild tomes, so they open with the tome in place (#94) (2869758)
  • ui: opening the ability tree ticks its first step on a new character too (#92) (903471a)

Documentation

  • the Wynn Labs logo at the top of the README (#90) (ea09015)