promotional bannermobile promotional banner

WynnLabs

Your Wynncraft co-pilot: what to wear, sell or ID, a BiS road map to Lv 121 with alternative builds, WynnBuilder import/export, quest guides with waypoints, raid and lootrun tracking.
Back to Files

Wynn Labs v0.2.26 (NeoForge)

File namewynnlabs-neoforge-0.2.26.jar
Uploader
anilkenanilken
Uploaded
Nov 4, 2026
Downloads
4
Size
7.1 MB
Mod Loaders
NeoForge
File ID
9432897
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:wynnlabs-1752786:9432897"

Learn more about Curse Maven

What's new

v0.2.26 (2026-11-04)

New Features

  • ui: Community gets a sortable level column, the key item per build, a class radio group, and defences that count the armour (#88) (de8cecf)
  • ui: pick any classes in the Community filter, and offence stats count every kind of damage (#87) (ac4b50c)
  • ui: a Community tab with curated player builds, the gear you own, prices and Set as goal (#84) (89c9110)
  • ui: crowd mode hides spell effects again and rests in raids and lootruns (#83) (f522bfa)
  • quests: nearest content by walking distance (#82) (59aeb0c)

Bug Fixes

  • ui: more XP builds in Community, rarity colours on items, and a readable header for builds without stats (#86) (552ee1d)
  • ui: the Community list loads more reliably, covers levels up to 121, shows each build's level and its real stats (#85) (1213f3c)
  • advice: Unique boxes already headed for the Blacksmith keep their note, others say why they go there (#71) (d2339cb)
  • advice: Unique boxes go to the Blacksmith on every sell, not only when they could fit the build (#69) (6a05188)
  • crafting: the goal starts empty, and a picked goal stays in the menu even when the recipe cannot give it (#68) (3b5accb)

Code Refactoring

  • game: split the game bridge into one class per area (#81) (3442801)
  • build: skill point solving in its own class (#79) (04bfc84)
  • ui: split the guide line into ground probing and the drawn track (#78) (382cbc1)
  • market: price key and price text in their own classes (#77) (c406d9a)
  • quests and coach read the game through the shared game state (#76) (a957e6e)
  • core: one helper for saved JSON files (#75) (87ed76b)
  • core: one holder for per-character caches (#74) (f71a7be)
  • declare each feature's hooks in one table (#73) (fa6ead6)
  • core: one factory for background workers (#72) (86e0693)
  • model: typed part accessors on ItemView for gear, crafted and box (#70) (09c4681)

Miscellaneous

  • check that every setting key used in code is declared (#80) (1152d75)